Samurai, Beastmaster and Blue Mage would at the top of my list.
I do have a friend, though, who refuses to play XIV until they add Thief.
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Samurai, Beastmaster and Blue Mage would at the top of my list.
I do have a friend, though, who refuses to play XIV until they add Thief.
Wish I could sub Dancer on the WAR I've got now. ; _ ; I'd probably still play just Dancer if they gave me the option to, though.
NIN could get a stealthy skill like the gathering jobs get and bonuses to hit from behind like all of the DPS jobs get. They could also use a second weapon in their offhand. But that would make them really powerful. Even Monks, who are shown using two weapons, only attack with one.
Black Mage. Gimme all my elemental magic and enfeebles back!
DNC. BST. GEO. BLU.
And to the haters saying something like BLUE couldn't work because of skill number caps, etc., - you're assuming that everything has to exist in the present system and framework. The rules can change whenever and where ever SE sees fit, for whatever reason they can imagine.
If a bst esque job was released, I would log on more often. Fun job, great times in XI.
Beastmaster.
I just want a sword based dps class. Lord knows this game lacks in the melee dps department.
Pugilist Lv30
Archer Lv15
NINJA!!!!
Gladiator Lv30
Thaumaturge L15
DARK KNIGHT!!!!!!!!!!!!!!!
BRD have 20dex over Archer.
the only skill that deals/boost dmg ARC can get but not BRD are fracture and merci strokes.
=>BRD is better DPS than ARC.
And if he says he want to play RNG i think he means pure DPS and he dont want to be a wanabe OT who can only tank a mob that die in <5GCDs
I'd love to see some of the old classics return, but mostly I'd like to see jobs which bring their own unique mechanics to the game.
Thief is an obvious choice. Aside from the trademark steal skills they had some unique fighting mechanics which were crucial in some areas of FFXI. Using Trick Attack to add enmity to tanks is one example, and guaranteeing a critical hit with Sneak Attack is another. Combining SA with TA and a powerful skill gave Thief insane damage in the FFXI midgame, easily capable of outstripping even a Black mage ancient magic spell.
Blue Mage is another choice morsel, but only if they set it up well. I'd like to see a return to having to LEARN certain spells rather than have them granted at a specific level. It adds another level of gameplay to the class and gives the opportunity to give rare and powerful skills to those who challenge tougher enemies.
I'd love Ninja and Dancer, but I'd also like to see Samurai and Dark Knight so I could convince my fiancé to play with me.
My favorite job from XI was BST, and I would most certainly enjoy seeing it brought over to XIV if done right. That is to say, if the pet mechanics are different than SMN. I would also really enjoy playing as PUP again.
But just in case they try to shoehorn the SMN pet mechanics to other pet jobs, I probably would choose DNC.
Thief
Puppetmaster
Corsair
i really enjoyed it in ff11 and would love it in ffxiv dancer, thief and blumage
Dancer
/chocobjig away
Red Mage
Dancer
PUP. I spent months gathering all of the attachments, skilling it up, mastering the maneuver system... I loved the level of depth in that job.
PENTATHRUST
Beastmaster.
PUP! BUT hear me out!
I'd want the real meaty pup with custom automaton with expensive questable parts and the Puppet's own job system and all the complexity and depth that PUP had.
NOT some streamlined watered down version that doesn't have customization nor jobs.
Dancer was my favorite
BEASTMASTER, but with one thing...allow us to charm almost everything...not like when we couldn't even charm Cockatrice in xi, or bombs...
Corsair, Thief, Dancer, and Geomancer for certain.
MAYBE Rune fencer if they changed up the aesthetic a little… making it more…. fencey…..
And possibly puppet master… cause I <3 mammets.
There are a few aspects of FFXI I miss but mostly I miss this job:
http://i228.photobucket.com/albums/e...profileDNC.jpg
Red Mage and Dark Knight. Either one is released and I'll drop what I'm doing on Dragoon immediately for getting those built up.
Summoner!
http://img3.wikia.nocookie.net/__cb2.../23/SMN_AF.JPGhttp://www.ffxionline.com/forums/att...ad-avatars.jpg
Definitely Summoner
Other than that, Corsair (or Gambler) and Red Mage would be nice.
Likely: Samurai (Tank from Lancer class) and Corsair (DPS) from the Musketeer class.
Desirable: Beastmaster (Tamer class) and Dancer (2nd Pugilist job?)
Leap of faith: Blue Mage (How would the spells be organized?) and Red Mage (How do you keep one aspect of the job from overshadowing the others?)
Ninja: As a DPS
Samurai: DPS or Tank
Dark Knight: DPS or Tank
Beast-master, Samurai, and Dark Knight.
Corsair, Blue Mage, Dancer
no ASSassin anyone? Last Breath
Dark Knight forever, is the only job that I would not only drop but TRADE my two level 50's back to level 0 and forfeit all my acquired gear.
Oh you said anything but DRK and RDM...
Beastmaster was always intriguing to me, Ill start on that.
Summoner :D
Samurai (GK <3)
Ninja (dual weild reverse grip katanas? <yes please>)
...AND GUNS!
I aint coming back to xiv till this happens, cu you know it's ARR matey! ...and I'm from Limsa Lominsa!(see what I did there?) ;D
Samurai of course.
Why choose one job from XI when we can ask for ALL of them !
Unless it changed after I stopped playing, most FFXI jobs didn't have anywhere close to the number of skills that BLU had and BLU couldn't use all of their skills at the same time, they had to select a limited selection of skills from their arsenal to equip.
I don't see why that couldn't also work in FFXIV.