I carry x ethers and xpotions but as a scholar I never use them. When I am WHM, there have been times I have popped an x ether after a particularly mana intensive recovery. I never expect a mage ballad.
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I carry x ethers and xpotions but as a scholar I never use them. When I am WHM, there have been times I have popped an x ether after a particularly mana intensive recovery. I never expect a mage ballad.
I tend to have a lot of pots and food on me. But really I will at most pop a single X-or whatever-elixir or ether depending what I have in stock and even that only once I actually pop ballad and see it hitting 500mp or so with healers still losing their MP fast. I do wish they would separate stat, mp restore, hp restore, debuffs and buffs(are there any buff pots other than stats? and those I consider separate). on cooldowns.
I carry hi elixirs i got from the imperial event in 1.0, but rarely ever use them. Just recently i've started carrying mega potions of str for zerg points like T5 snakes and whatnot. I think it's always a good idea to have some on hand but as others have said, not a requirement and i'm not going to get angry at random players that don't have any.
I carry some, usually free ones from quests or the like, and use them if I need it (like a bit more MP), or if my health is around halfway and I'm more focused dodging something, or shooting heals at the tank. Even then, I've used maybe six or so... usually X-Ethers, total. (Shroud of Saints seems to keep my MP fine if I'm dipping a little low, which I try not to in the first place :B)
I carry elixirs in the event that I die and am rez'ed. It's not a lot of MP but at least it is a start.
I only carry elixers because I keep expecting the magic pots in CT to ask me for one
I use Silencing Potions as a great "get out of jail free" card when tanking T2. Other then that, I don't really make an effort to carry potions.
I am a bard, and yes, I have some healers who ask me for ballad a lot. Usually, its because they are running out of it doing rezzes, are still working on their end game gear, or a myriad of other reasons. I don't think this is what the OP was trying to address though, so let me get back on point.
I carry devilled eggs myself. I also have SOME x-pots on me but not a lot because they really don't help too much. If we have 2 bards we try to stagger the ballad responsibilities so one is singing it while the other is replenishing. I also try to keep an eye on my healers health bar and when I see them getting lower I will GO TO THEM and sing NEAR them. Its not going to help them to have me jumping all over the place and out of range =p I will usually announce BALLAD UP AT <players name>.
We all are a team in a run. The tank has a job, the healer has a job and the dps has a job. Usually each classes performance impacts the other. A DPS that pulls agro off the tank just to see if they can just wasted the healers mana pool and the tanks cooldowns. A tank who doesn't manage agro and pay attention to the adds beating up his healer or the dps is not helping either. A healer who is DPSing while the DPS are dying is wasting mana that could be used better, and now has to add rezzes to that. DPS can get away with a lot, but that doesn't mean they should. Just because a healer CAN heal/rez doesn't mean you should stand in the middle of an AE attack cause you ALMOST have <insert ability here> cast and don't want to have to interrupt. Unless ofc its the LB that will take the mob down =p
Bottom line if we have a tool that can help us help each other, why not use it? Yes, pots are situational. Yes, a pot will not make up for a "bad" player's failings. However they can give any player a small edge and a back up plan. So, unless inventory is an issue why not carry them?
I never use them in any content until T4/T5. T4 is pretty easy but if there is a F-up somewhere I pop on on my MNK to try to make up for some lost dps.
I don't have a normal spot to use them, but its kind of like...if we are behind on something I will ask out dps to use pots and it can sometimes make just enough difference to push us back to being on pace.
I always carry an emergency MP pot when I screw up my BLM rotation and can't regain my MP back.
It has saved me many times :)
All the time. But I have alch capped and farm mats when I'm bored. I also like seeing regular 2k+ flares.
Ethers, Elixirs and Mega potions of mind are on my hot bar but I usually only pop them in coils, but its always situational. Like if I see a Convalescence + Mantra up . Having that and a Fey Illumination + Mega Pot does make for very large adlos. Would really like to make use of them outside of coils but the timers are too short and cool downs too long for non essential usage of meds..
I use ether after getting rez
The biggest issue I find with medicine in this game is the extremely high recharge. Its higher than most spells and skills and they are unbelievably weak in comparison too. They are only good in emergency, but if you find yourself at that point, a lot of the time they still do not help. I did rely on them early in since I didn't have a Tank Pet and had to Tank on my Arcanist for my DPS pet, or when I'd go into a low level dungeon and the concept of MP management wasn't really a thing for you as a new player.
Time limit and low benefit for a lot of them just make them highly unappealing to use, even in an emergency. I carry various Ethers and Potions on me but I hardly ever have to use them. I don't have any set to my hotbar anymore because they became more of a hindrance for me than any sort of benefit.
I typically use an X-Ether during Twintania twisters.
its funny everyone is blaming your healer in this thread, though I do believe he should work on his MP management, and possibly his over-curing as I think he may be healing to much or using the wrong cure at times that the less mp draining cure1 + DS will suffice.......as a dedicated healer (both my sch and WHM have cleared coil and have weaps I only play heal class) I can say for sure that if your healer was pushed to the point of zero mp most of the time your party is doing something wrong (i.e dps taking to much uneeded damage, tanks not using CD's correctly)most healers panic when to much damage is happening and run thru a lot of MP in the process especially WHM's, there isn't a fight currently aside from T5 that ive had to seriously worry about MP unless I covering to many mistakes.
don't get me wrong I don't defend bad healer's just always look at things both ways.
I am with you on this one. I usually carry a stack of elixirs on me, food, potions of various quality and type. I get some have really crappy shared cool downs so some are more or less useless but I cant tell you how many times I survived something because I was able to pop potion before healer could finish a cast or an ether to get one more cast off before shroud or ballad was available.
Oh and as others have mentioned post res to get back in the fight faster or be able to heal vs. stand around doing nothing for 30-40 seconds.