Black Mage there has to be one somewhere right?
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Black Mage there has to be one somewhere right?
I'm 99.9% sure they're going to make it WHM, either way.
I really hope they do blm..... That's why i chose con in the first place. I think it would be ok to have to lvl thm up, but since i'm more of a casual player who only really groups with my sis, (so lvling is not a daily thing always) i would be a bit upset to have to relvl a new class to get the type of role I like. I loved rocking a blm in ffxi, but i also had a whm (though not as high) then again i loved my glowing squirrel too so. ... that was a bit off subject anyway i say blm all the way... ^ ^
Scholar should have books, make it a green mage! :D
(wait, green mage got maces in older ff games, rite?)
scholar all the way
umm ok con and THM are both mage chars
if you wanted a prest for heals and buffs then why mess with a con or THM ??.
when we should get a new class called prest for heals and buff only ..
your all chating about messing with the Con and THM class just so you can have a prest tipe char ingame,
but then we should be askin for a new prest class to be added. So we can do heals and buffs.
Thats way we can work at geting the CON & THM to work as mage class the way the FFXIV should bee..
Malachi Stormcastle wants one job and one job only - Red Mage
Ok I just want to ask as to why if Con=BLM (DOTs) wth does it have Cure and Raise as well as other previously WHM XI abilities? And why if Thm=WHM does it not have raise or cure? lol I know this may sound noobish but, when I started Thm in OB I thought by the discription it TOO would have been a "whm" but it wasn't. Both Con & Thm have a mixture of BLM AND WHM! I assume this is because the game was designed with some soloing in mind. Now that SE is per our requests, creating more PT based objectives, how the HELL will this work now? I ask these questions on this thread well because... if the OP is going to ask their question about what you think it should unlock, shouldn't we know what the frick each job SHOULD be (Thm/Con)? lol
EDIT: Also, I skipped the last few pages in here as this poped in my head real quick so I replied RQ. :P ty
Ahh but this is consistent with XI. Only thing I DON'T like is ... the system for gear and weaps is a MESS! It's cool to not have to carry as MUCH gear as in XI BUT, while some options make sense, others do not. The system worked in XI and they should have kept more of those transended workings to XIV while still making it feel new with the other options they do have. Idk, just mho.
I bet they'll go for whitemage, with all the different kinds of heal, rise (and all the buffs) CON got with 1.18.
I'd rather be a blackmage though, because that's what I originally wanted to do as a CON (nuke monsters with heavy dmg elemental spells).
I'm already unhappy right now, because most of the time I'm asked to be the main healer in a party while I actually want to
fight too, and that's just going to get worse if CON becomes whitemage..
CON should and probably will be going white mage
While THM will end up being a red mage class/maybe black mage if they give THM the elemental spells from CON.
So you are saying we will have a healer and a red mage, and no magic nuke class. Highly unlikely. THM and CON will either be blm or whm, we wont have rdm unless they allow a hybrid quest to unlock RDM via having THM and CON both at ___ rank required to do said quest.
From the top dog dev
"Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard."
Red mage is not on the list of the first 6 jobs comming out. I am not going to do the search atm, but I know for certain it was mentioned in a dev post, that the future could very likely unlock jobs based on a combo like CON+THM=RDM.....that part I am certain was mentioned, but the rest of the details I do not recall.
For now, though, these 6 are all there is. Reguardless of how many times people want to post what jobs they want to see in the first round of them.
the dev post did leave alot of confussing haze about what will happen job wise with archer/muarader....so technically there will be 7 total.....
Point is, its eatablished that BLW and WHM are al for mages atm.
THM getting the elemental nukes is my biggest fear. This will completely and utterly destroy the conjurer and thm lore. ><
I am hoping that it will be more like THM unlocking BLM which will give boosts to damage type spells sort of how Scholar worked in FFXI with dark arts and light arts. White Mage will be unlocked by Conjurer and give boosts/bonus to healing type spells.... again like Scholar in FFXI. I think this is the best way to add in a white mage and black mage without breaking the lore of con and thm. ^^ Please SE, don't destroy the lore of con and thm!
Id love to see my CON turn into a SMN, although I always had a "celestial" view of Summoners. But we don't have a White Mage in XIV so...
Either way, CON nor THA seems to fit the SMN image for me. >_<
Wheres the option for both? Its entirely possible and I am hopeful that you can make conjurer a Whm OR a Blm. Likely the same for Thm atm. Such as Blm/Thm, Blm/Con, Whm/Con, and Whm/Thm.
I took it to mean job classes would replace the spot that is currently physical level, in that one will have a weapon class AND a job class with the ability to mix and match several options. At least I really hope that is the case.
Why would thm get elemental nukes? You realize this isn't FFXI and that BLM can very easily just refer to the heaviliy caster DD oriented job thm will get, which is basically what the devs have hinted at so hard, they might as well just come out and say it.
Actually, no its not very possible to happen at all. Unless they changed there mind, they clearly stated that at this time all classes will have 1 job and one job only in the immediate future of upcomming updates.......All the went on to say was some time after that, combo jobs such as conj+thm=rdm were possible.
What your saying you would like to see, they already clearified is not in there plans.
Actually, I rechecked and they said they are aiming for each class to unlock 1 job each, yes, but have been exceedingly vague about anything else.
This could well mean that you need to level con to 20, do a quest and unlock blm as a job class. Then say level thm to 20 to unlock whm. You now would have the ability to change classes freely between thm & con choosing whm or blm role for either one. Maybe you later level gla to 20 and unlock pld, now allowing you to be a paladin thaumaturge if you so desired.
Its all conjecture, but nonetheless, nothing officially stated renders my conjecture impossible, & I remain hopeful.
"In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul’dah, within whose hallowed halls are said to reside powers of life, death, and the beyond."
White Mages were never a "force of terrifying destruction" but, like someone said above, while the Arrzaneth Ossuary is a place of worship to the god of the dead, the second temple is a place to worship the living. White Mages' are healers so they are associated with both the dead and the living.
"Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful."
Again, Black Mages never created anything but, they do call for the elements in nature. Remember, war is imminent and the people of Eorzea may need to resort to different measures.
I also hope that there will eventually be a SMN class. I have two ways that this could be implemented. . .
1. Once you have both BLM and WHM at a high enough rank you could unlock a quest which would unlock SMN.
2. Or, something like this could happen: CON --> BLM --> something, THM --> WHM --> SMN.
Wait but they already gave conj curaga 1 and 2 and thm only got sacrifice after 1.18 so now it's con wht and them blm.
I feel it would be foolish for SE to make CON the white mage.
First: The lore and structure of THM guild fits them taking on the white mage role. The THM worship the twin gods of life and death. White mage easily fits in to the lore and SE is huge on lore.
Second: Why give more healing to a class that already has the better heals? Why not give it another class, THM, and make two classes able to heal a group? The jobs are said to open up new abilities, spells for us, to the classes.
Third: Making a THM into black mage is too huge a stretch no matter how you look at it. You would have to recreate the class and lore. SE is changing things, but I fail to see them going that far.
Just my line of thinking.
CANOEMASTER
A massive, massive assumption that many people have made.
In fact, it makes equally as much sense that with Con having Curaga, they would instead give the healer's job to Thm for the sake of access and balance.
And so I look to the lore and where the anticipated jobs would fit in society. Thus, I'm calling White Mage for Thaumaturge in the Milvaneth Sacrarium.
I posted this on the THM forum, so I'll repost a part of it here.
I hate using a FF11 reference since this is different game, but you look at these two abilities of a FF11 white mage.
Devotion: Sacrifices HP to grant another party member MP.
Martyr: Sacrifices HP to heal another party member double that amount.
Using HP to heal and give MP? The THM does nothing like that, right?
Next, lets look at the FF11 White Mage offensive spells.
Dia
Paralyze
Banish
Slow
Silence
Banishga
Diaga
Banish II
Dia II
Banishga II
Flash
Repose
Holy
Banish III
Do any of these spells look familiar for THM?
Point is; The THM is the offensive/solo base class and White Mage is the healing/support job, thus opening up NEW role for a class like I think a job should. The lore fits, abilities fits, and the purpose of the job fits. If it looks like a duck, and walks like a ducks, and quacks like a duck...
Hmmm... THM and CON seem to both be a weird mix of other jobs... I really see CON getting WHM because it's the healer class, but THM with BLM seems a little iffy to me because CON has the elemental spells... meh! I'll just have to wait and see.
maybe when BLM comes out, it will let you select the abilities from both con and thm, however there will be a large bonus applied to all elemental spells (since BLM is elemental damage). this is the only way I can see them resolving the issue. i dont think they will simply transform CON -> BLM
I dont understand every other class has to unlock a different class like archer is gonna be Bard ...why conjurer to unlock whm ...i m whm i have cure curaga raise haste and many spells what its gonna make my game play deference to be whm and not stay as conjurer :(
why to unlock BLM as thaum i can have every spell with lvl up conj and thaum together ...:( do i miss something ?
i dont think that the old jobs are they gonna unlock something new but that its gonna be replace the conj and the thaum for the party role ...
This much is known:
Conjurer will remain Conjurer in its own right. It will have access to a highly diverse range of spells and abilities suitable for solo play.
What Conjurer unlocks at level 30 then operates independently of Conjurer. The devs have it on record that we should not think of it's job as an upgraded conjurer, but rather a method of play in it's own right that will develop independently of its base class, with an emphasis on its role in party-play.
Being the elementalist that it is, it remains highly plausible that Conjurer could be the gateway to Black Mage without diverting from its healing capabilities as a conjurer. To invoke rituals that provoke the elementals' anger and rage.
Even though this is not the only possibility...
i dont see how a conj would fall in to healing the word itself has nothing to do with healing magic its self Conjuration in traditional and most contemporary usage refers to a magical act of invoking spirits or using incantations or charms to cast magical spells. In the context of legerdemain, it may also refer to the performance of illusion or magic tricks sounds like a possible smn to me not whm whats is wrong with you..............in other words a conj can do mostly anything kind of like a sage............
further more thaumaturgy "art mathematical" called "thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at."
In Dee's time, "the Mathematicks" referred not merely to the abstract computations associated with the term today, but to physical mechanical devices which employed mathematical principles in their design. These devices, operated by means of compressed air, springs, strings, pulleys or levers, were seen by unsophisticated people (who did not understand their working principles) as magical devices which could only have been made with the aid of demons and devils.[2]
sounds like puppet master for this one dont ya think
This is where I think your are unclear in your teminology point grumpy. Your looking at it as a breakdown of the words themselvs. Thats just localization. In Japanese they are tittled totaly different. From what I understand the tittles in there language are all but litterally axe man, lance man, sword man and so on, thm/con staff man and rod man or what not I assume.
The terms we have were chosen cause the sounded cool by a language and culture localization team or indavidual.
CNJ should get both black mage and white mage. THM is nothing like any traditional FF class, so it doesn't even make sense to give them a traditional job. IMO they should turn thm into unique dot dps class. Make dots do monstrous damage like in other mmos.
Actually, all classes are named according to the following pattern ○術士 x-jutsushi. Where x is the name of the skill like axe, sword, bow, etc. Jutsu means arts/ skills/ techniques/ and shi is a suffix akin to the suffix "ist" in English.
But in the case of conjury and thaumaturgy, there is an exception. The kanji 幻 gen and 呪 ju in the names means "Illusion" and "Curse/spell." But both 幻術 呪術 genjutsu and jujutsu can just be general terms for magic / witchcraft / sorcerery in the language. Magic, as in tricks a magician does on stage could be 幻術 genjutsu for example. kotobank.jp lists majutsu and mahou as synonyms for jujutsu.
http://www.twitlonger.com/show/dvl5d7
CNJ will be White Mage. THM will be Black Mage.
Makes me wanna go; I told you so.
But I'll settle with
/point /laugh