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will we be able to upgrade our relic weapons again or can we expect another quest to gain a strong weapon?
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Will our Zenith Relic weapons receive another update, aka Zenith +1?
Will our mythology stones cap be increased again? (I hope so)
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When new jobs are released, if they are tied to a job that is alerady lvl 50 (like Lancer), will that new job be lvl 50 once unlocked too?
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The current Wolves Den PvP Gear will work in the future large-scale PvP environment?
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Any plans to make Rain of Death actually useful again besides just a random free TP proc. Evasion down does nothing...
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Why are your patch notes always so vague? What advantage is there in not providing details that players will discover as soon as the servers are up anyway? What advantage is there in making people search the forums or the web at large to find these details?
Relatedly, why are the English patch notes so often worded so terribly, and/or incomplete/incorrect for days at a time? The way individual points are often worded, they could have several different, conflicting meanings. Could you maybe have a couple interns do some proofreading before they're posted?
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Will we ever be able to dye our endgame gear?
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Are the Zenith Relic weapons going to be a required pre-requisite for any updates to the Relic quest considering it's not actual quest content?
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Would you please stop with the weekly content/item block? Some players just log on every Monday with their static, do the content, and then log off until the following Monday. I get that you want the content to last, but there has got to be a better approach than the current system.
(Also, please change the reset day from Monday morning to Sunday morning (EST).)
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Can you show us the Vanity system and how it will work?
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What are the win/fail rates for both hard and extreme primal modes? Are they inline with what you expected, and what do you expect for the new Leviathan fights?
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Are you going to increase our regular relic weapons stats to item level 85 cause right now they are very similar to titan hm weapons, before patch 2.1 our relic weapons where noticeable better the titan hm weapons now there almost the same.
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Are there any plans to improve the animations for the game? Similar to 1.23 graphics?
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FC's with large mansions are finding the 200 item limit, too limiting. Are there any plans in the future to increase the amount of furniture that can be placed in housing or large housing?
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Do you have plans to implement some kind of voting system to allow the members of a Free Company to choose their leader? Some FCs have inactive leaders, or leaders who have quit the game, and GMs can't do anything about it, so a system like this would be extremely welcome.
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Are there any plans to include 1.23 music into the game?
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Is there any plans to add more routes and rooms with monsters and/or boss fights in the Labyrinth of the Ancients.
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Can you start paying more attention to the players playing your game and what they want to see in your game.
Fixing the econamy.
Adding stronger open world enemies.
Adding more open world none FATE events.
Adding more content that doesn't have any lockouts.
Opening up zones by removing invisable walls to areas which aren't that needed. (Increasing open world to your game)
Stop releasing so much Vanity we have enough to last us a year. (Content that doesn't effect the overall game)
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Not sure if this falls under "General Questions," but which Hard Mode dungeons can we expect to see?
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Will the mouse pointer issues while in full screen mode (http://forum.square-enix.com/ffxiv/t...ullscreen-Mode) be resolved by then?
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With the addition of vanity equipment can we see a few more items made dyeable(Like AF armor) or does that represent too much development for too little benefit?
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Back during the months leading to the transition to 2.0 you had a roadmap which was updated with targets and timescales to let the players have some idea when they can expect things to happen.
I feel this was a vital communication tool which kept players interested even when they couldn’t play the game.
Would you consider reintroducing this for future updates, fixes and expansions?
Even if some details are not specific I feel it would keep the players interested by having some idea what they have to look forward and at least a rough idea of when it can be expected.
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can have chain skilling back, like in ff11?
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When will we see more Fantasia vials?
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Are you guys ever going to fix the random and frustrating lag that takes place in instances including PvP.. I have a fios 50/25 connection and sometimes the game freezes up every 5 seconds for 3 seconds throughout a raid.
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Are there any plans to lower the pricing of FC housing on non-legacy servers?
We all know the prices for Legacy servers are seeing a reduction this month. However, prices are still too high on non-legacy servers. This is stagnating the economy because players are hoarding. A hoarder's economy is not a healthy one.
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Garuda is currently the only summoner pet used in endgame dungeons because of the move "Contagion". Are there any plans to make the other summoner pets relevant to endgame content?
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Would you consider reverting the change to make the Limit Break bar fill more slowly when there are multiple players on the same class for groups that are assembled randomly? It seems unfair to penalize parties for something they have no control over.
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When we'll see Ferry and Airship 'trip' content (fishing/battle on the boat, air battles over the airship, etc) and not only a cutscene?
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Currently most of the content can be overcome by knowing the battle mechanics of the enemies and pre-empting what they are going to do.
Do you have any plans to introduce content similar to Nyzul Isle in Final Fantasy XI where the objectives were random and not always achieved by overcoming battle mechanics but required party coordination and for players to think on their feet to solve puzzles and deal with random bosses?
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There'll be some 'extra/new' content, like Treasure Hunting, in 2.2?
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Will you add more dungeon battle music or allow dungeon music to persist during dungeon combat?
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Are there any plans to give players an incentive not to leave Crystal Tower as soon as they have received their drop for the week? This sort of thing is getting ridiculous.
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In Patch 2.2 can we bring and use our Minion in dungeons?
Can you show us the new Minions in Patch 2.2?
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Are there any plans to adjust sound design for encounter specific sounds.
For example the beeping sound featured in many encounter battles sometimes gets "overwritten"/quieter when there are many sound effects playing at the same time (eg monster attack sounds/combat sounds). Also these beeping sounds frequently cannot be heard on the PS3 version of the game but are vital to giving players an indication of an incoming avoidable attack.
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do you have any plans to do anymore additional buffs/nerfs to be applied to classes\jobs in 2.2.
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Are there any plans of adding books or entries in a log on the world's lore and beasts/monsters? I think it would add a good deal of depth to the world especially for those of us who missed 1.0.
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Would you consider introducing time travel to the story in a possible future expansion like the Wings of a Goddess expansion in FFXI where you could use portals to go back in time and past version of the world?
This would be a good way to revisit areas of the game which are no longer popular and let players be part of significant events of the past such as the Autumn War or the fall of Ala Mhigo!
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Will the lvl cap be raised?
which new tomes will be introduced and what ilvl gear will they be used to purchase?
Are there any plans for new mounts and to have mounts with different speed?
Will there be any changes pvp wise? And are there any plans for battleground (capture the flag, Siege) modes i.e 24 vs 24 pvp?
Have the dev team considered adding a pvp lobby so we can battle our friends or a duel option to 1v1 around Eorzea?
Also, can we expect to premake a 24 man alliance and queue for CT, soon? or will we just have to keep queuing with a party of 8?
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Can the item limit for large houses be increased to 300 for the interior and 50 for the exterior?