1) You don't know who left or why
2) They don't care about you since they already have you. they want more people
3) "Die hard" FF fan will probably buy whatever crap they throw at you as long as it has FF in the title so they don't even need to try
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1) You don't know who left or why
2) They don't care about you since they already have you. they want more people
3) "Die hard" FF fan will probably buy whatever crap they throw at you as long as it has FF in the title so they don't even need to try
If the only players they wanted were the ones that were playing 1.0, they wouldn't have remade the game.
While it is obviously true that a lot of people have left, changing the game to be more similar to 1.0 would only make them lose more subscribers and roughly go back to 1.0 numbers. At that point they'd just shut down the servers.
Regardless of what you're saying, at the moment at least, there are certainly still a lot more people playing the game than the number that was playing 1.0 at the end of its life.
Rein your ego in a second and ask when I ever said anything about adding tons of content. Did I do so? Did I complain at all about dungeons or quests? No. Every complaint I've made about the current state of the game has been in regards to crafting classes and the economy, and my post did not indicate anything different. Also, I believe Wil Wheaton said it best..."don't be a dick."
You stated they dont listen to the playerbase and what they ask for, I showed you examples of where they have. If you meant, they didn't listen to what you said and implemented it, you should have made that more clear. Also it takes time, they could have easily seen the suggestions about the economy and craftning/harvesting classes and taking what works on board for later updates. Just because they havn't added something now doesn't mean that they aren't working on it or talking about it.
If you said they should be more transparent with their overall roadmap of ARR for maybe the coming year, giving out more info of how they will improve the economy, value of crafting etc and other content. Then I would agree 110%.
I played 1.0 for 2 weeks at launch in 2010. I never looked back. One day I got an email the summer of 2012 for Welcome Back look at the improvements and an invitation to qualify for Legacy account status. Guess what? I came back and never left again. ^^
This statement is probably correct. I stuck through 1.0, and convinced over half a dozen former FFXI friends to try ARR at launch. After a couple months we're down to just 2 left, including myself, and I will be gone soon too. As for those who suggest the XI die-hards go back to that game, for most of us FFXI died when the abyssea expansion came out. ARR wasn't the game I hoped for, and all I can do now is vote with my wallet.
Maybe a year from now I might pop in on another free weekend trial to see what's up.
What new content, oh thats right crystal towers that isnt much. Also the ex primals are not new they are rehashed from the easy and hard mode primals. The dailies I wouldnt even consider content, as you can complete them in under 5 mins per everyone you do. Oh lets not forget the way overpriced housing that was suppose to be the awesome sauce of 2.1 but we all know how that has turned out. SE destroyed the economy even more than it was at launch.
A mildly innovative crafting system that gets easier as you level your crafting classes, which I'm not going to knock it for, it makes sense in a way, but this gets thrown out in the end because it doesn't fit the developers' vision for the game. Other than that, not a damn thing. Everything else is just a copy of other mmo mechanics with a FF spin on them, and even then it was handled pretty poorly.
Well thanks for the response, was just curious as to what others thought. I sort of expected an answer like this. Played a bunch of MMO's for quite a few years now and the only things that stand out to me are all job/classes on one character and the crafting system.
However it doesn't make much sense to have a crafting system which doesn't feel like it was worth the time and effort to level in the first place when you notice all the gear you craft is almost identical to gear you can buy from vendors. Gearing isn't an issue anyways until 50 and once your 50 it's far easier and arguably better to just go with darklight over crafted. the only real benefit then would be food and potions which both don't feel like they are worth the effort for the minimal boost they provide.
As far as the all classes one character thing goes they did that in FFXI so nothing new, and the restrictions placed on your character make it better to just have alts, since they have separate lockouts.
Fair enough that there are examples of suggestions taken. My original point was more suited to generalizations (ie. that telling the devs what you do/don't like and how you think the game can be improved is better than saying nothing and just hoping they do good things). As far as specifics go, I felt that this wasn't the thread to delve into those, and it wasn't my intention to start soapboxing specific issues.
So you are upset that SE is trying to get more people interested in the game? Even if only a few percent of people stick around, that is a success. Hell maybe some of my crafts will actually sell this weekend.
Probably would have helped if there were actually some houses in the housing districts for the free weekenders to check out instead of ghost towns.
They have an audience diffusion crisis at the moment with how the content is being handled. If they want the game to cater to the number crunching raiding hobbyist they are half way there with the current set up, and if they want to cater to the sight seer they are failing by walling bits of lore and story behind impenetrable content, such as Bahumuts coil (for them, not the raiders). To top it all off, they need to address the lack of development on the gathering and crafting, because while they did deal with the adventuring slump and leve quest grind on the adventuring side they left the other end out to dry. There's definitely developer passion somewhere behind the game, but it feels like it is getting muffled.
I will have to disagree. The devs are still actively taking our ideas and putting them in the game. The increase of penalty for leaving a duty was increased from 15 to 30 mins, something that was asked in these forums. The implemation of the in server party finder. The decrease cost of FC Housing. So yeah they are still listening.
You mean like DPS? (Which SE uses on its DPS Roles Forum name.)
Or aggro? (Which SE referrs to with the big 'A' for its aggro meter.)
Or rez? (See the name of the scholar/summoner rez skill.)
Or Pally for a Paladin nickname when chatting in mumble or game chat? (Sure not a formal SE abbreviation and I'll be glad to say pld instead as soon as I can figure out how to pronounce a nickname with no vowels.)
Actually, these terms are pretty generic mmo terms. I've never played WoW but have used them in other games.
My advice for those interested in the origins of many of the terms and elements in MMO RPGs is to go back and take a look at the pen and paper scene. Maybe even buy up a few of the current popular pen and paper RPG games like Pathfinder. RPGs in general owe much of their development to the humble table top books, and even today MMORPGs can't compete with the sheer flexibility and creativity found in them.
I can not confirm or deny i spent my weekend Beta testing tESO . I can not say that the beta was really really REALLY good or not . I can not make the graphic and game play comparison to that of Skyrim . Because as i said i can not confirm or deny i had any involvement in the Closed Beta test of TESO .
But i think its more about WoW having a revamp of there Chr models and a new Expansion coming
First you are NOT legacy.
Second you left because you probably tried this game because you were burned from WOW found out it wasn't as EASY as WOW and left.
Third you liked this version of the game because you feel most at home (WOW CLONE) and is as EASY as a 80's handheld game.
Shall i continue?
Speaking for people thinking you know their intentions and motivations is dumb. This is a game. If he's having fun playing and he's paying the subscription because he's having fun: who cares?
Me thinks you've taken this game past being a game. Sir, I'm going to have to ask you to calm down.
I think they mean XI, but if so, they have not played the game in years.
People acting like free weekends are new to SE, and they are copying WoW or something else by doing so must have missed all the Welcome Back campaigns FFXI throws. These basically cater to those who choose to blow through content and then cancel subscriptions until something new comes along. I have been playing XI since the NA open beta, and would be still if it hadn't gotten so far from the game I started playing all those years ago.
After reading the entirety of this thread, I have concluded that the title no longer makes sense.
It started too, but then it stopped. :confused: