Just do DFR while lvl, the exp reward are not bad
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Just do DFR while lvl, the exp reward are not bad
im starting to wish for a Level reset with some kind of reward, kinda like COD Prestige so i can re-level my dragoon through dungeons instead of all the fate grinding i did...
I don't hate FATEs, but they never should have been scaled they were 2.0-2.1.
Enemies should never be blown up is milliseconds (and I'm being literal).
The fate scaling they did add is a decent step, but it obviously came with many flaws of its own.
Guild Wars 2 made invented these dynamic event type stuff, and their version scaled while it was going on.
I hope they find a sweet spot in making adjustments.
On the other hand, FATE xp was ridiculous. The content should not be trivialized, and it should not be easier to do fates that go through a dungeon.
That's where finding proper scaling will really help in balancing the two.
How exactly do I play the game? You mean do 1 dungeon a day, then go do something else? Battleleves right? Wait, there's only 3 every 12 hours, that won't do =/. I guess go on your main and try to get gear? Oh bummer, look at all these lockouts. What if my own definition of "fun" actually comprises of having a variety of end-game classes so I can do more of the actual end-game dungeons, which is probably 90% of what 2.1 is about? Shucks, but of course, I must be paying 15 bucks a month to AFK. Oh wait I can't even do that because there's an AFK kicker. Much fun. Very thoughtful. So FF.
FATEs were supposed to be SUPPLIMENTAL experience income, not the ONLY source. FATEs were SE's way of saying, "oh I see you running thru X to get to Y, look to your right you can grab some quick easy EXP and then be back on your way." The fact that people discovered that by zerg-rushing them, you could amount to the quickest exp in the game, it destroyed the system. FATEs require completely different mechanics than instances do. Because end-game consists of instanced party-play, leveling via FATEs did NOT equip these people with the proper knowledge of how to perform their class's role in an organized setting. This destructive spiral ultimately lead to the loathing we see today. It's not the system's fault. It's really the playerbase's fault for not exercising self-restraint. Just because someone hands you the easy way out doesn't mean it's the correct way.
The fact that people are STILL wanting FATEs to be "lol easy-mode leveling" proves that this playerbase was bottle-fed way longer than it should have been. 2.1 was the weaning you all needed. "B...but..but dungeons are harder and make me do work." Lol lrn2play bro.
If you're still seeing long queue times for the Duty Finder, I highly suspect it's either your server population or the time of day you are playing. I've noticed a 20 to 50% reduction on all my queue times since 2.1 launched, and yes, that includes DPS. I'm now popping instances in 15-20 minutes instead of the 45-60 minutes I saw in 2.0. Not, that's not ideal, but it's a hell of a lot better than before.
I dunno, do two dungeons, maybe three? Enjoy a fate or two. Try a leve. Help out a friend with her quests. Everyone else seems to be doing just fine. It might take you another week or two to hit max. Holy crap, spoiled much? You're going to have to earn your variety of 'fun'. Your the type that would literally push a button to hit 50 if possible, and sorry, from a game design perspective you're the worst kind of player imaginable, and balancing around that kind of sentiment would -crush- the game for hundreds of thousands of people. You were spoiled by a broken system that should have never rewarded like it did in the first place, and you're going to have to deal with it and play the game like every other mmo has played, and enjoy its content at the pace you can set. If that means hitting 50 in a month on your freaking ~alt~, cry me a river.
I wish they had a dislike button. You do realize that the game is centered around being level 50. If it takes longer to get to level 50, then yea some people might be a tad upset especially if they like/want to get multiple 50s. Getting to 50 should be trivial, especially after the first go round. You can continue to chain roulette after the first time, without the bonus of course. If you choose to queue up for any dungeon without using it, you are setting yourself up for 30-60 minute wait times as dps. So, in the mean time what are you going to do? Alright, let's spend levees on grinding levels when they are usually better used on gathering/crafting professions. They are also not finite, you WILL run out at some point. Once you do run out, that option is dry. Next, you can quest..oh wait, getting another class to 50 so there are almost none left. So, ok you can go do some fates....right no one is running them and with scaling running them solo is a waste of time (at the moment, that is subject to change). The problem now is you can't enjoy fates with the scaling and as a dps your only real option is to do fates. If you would be able to have a fate party and queue up for a dungeon, that would be optimal but that option just isn't present. Also, with roulette in certain level ranges you'll get thrown into the primals. First time? Awesome, quick xp boost. Second time? Horrible. 2k xp if someone hasn't done it before, or ~300 otherwise. Get that a couple times in a row and roulette quickly loses it's value. Aside from that, queue times seem to be going up for dps with the roulette (this is just over the course of the week so it could be fluctuating, no clue yet).
Anyone who says the whole lrn2play thing is either a troll or just as bad themselves. Just saying.
Also, you do realize that DF pulls from other servers than your own right? That's why there are clusters. It should be pulling from about 10 different worlds. If queue times at peak hours are still high, then what then? 20-50%? Let's see your maths and not anecdotal information. I could log in one day and get queues of 10 minutes as dps and claim that things has changed, but that would be incorrect.
insignificant? You must not be doing the same dungeons I am, 120k xp for 25-30minutes @ lower levels is not insignificant. Its great, and not mind numbing like fates are.
im getting this xp AFTER my daily roulette. For instance, in satasha I was getting 1200 per kill which is pretty damn good @ lvl 15
So the only motive you have towards actually contributing any form of thought is a series of irrelevant and negative remarks, which I think are supposed to be ad hominem. I honestly couldn't tell because you tried to bring up so many new points and topics that are just a pain to read. Next time, try to be more cohesive when you're trying to deliver an argument or whatever that huge lump of text was. Moving on, anyone have anything to contribute? Open methods are welcome.
I think what he was trying to emphasize is that the exp increase is not worth grinding dungeons after the Daily Duty Roulette, considering the main factor which is time. Sure, the Daily is absolutely a nice bonus, but this is only once a day so it doesn't prove to be a reliable, nor is it a consistent method of leveling. Grinding dungeons takes far longer than fate grinding, I personally tested this out and it's horrendous for any class. Fate grinding as it used to be is still the faster way to 50. However, seeing as this is not a viable method anymore due to the lack of parties and the absolute ultimatum, Difficulty Scaling, I hope to hear some sort of routine or undiscovered farming.
For those still updating on this thread, here's what I tested so far. The best I could find is just sticking to a daily routine which is,
1. Daily Duty Finder lvl 16 ONCE
2. Daily Duty Finder Guildhest lvl 10 ONCE
3. While searching DD, join Fates as solo, even if you'll probably fail them. It's better exp than nothing
4. When 1-3 is done, Battleleves
5. Hunting log
6. The most yielding, but most difficult in being consistent: Standard Fate Grinding. You will fail a lot of Fates.
I guess you can mix and match these while queuing for a dungeon.
This, in itself, is anecdotal...but I'll forgive you for that ^-^
Wednesday 2013/12/18
5:42 pm EST - 22:06
7:37 pm EST - 20:44
10:05 pm EST - 16:56
Avg comes out to be around 20 minutes
Thursday 2013/12/19
6:20 pm EST - 38:19
7:51 pm EST - 11:03
11:16 pm EST - 25:23
1:37 am EST - 32:49
Avg comes out to be around 26 minutes
I don't have any logs for Tuesday as I spent the night doing the new quests and avoided the Duty Finder. I don't have a large sample size to work with either, as I have limited playtime to hours outside of work and the update is less than a week old now. I can't rule out that this trend is merely people exploring the bonuses from the roulette and will slowly lengthen as time goes on. Regardless, my point still stands that, for me, queue times have been significantly lower. If you have not witnessed this, then perhaps I am just lucky or you are unlucky. :P
I think the scale of what's "worth" the xp is skewed if you're comparing to pre 2.1.
Dungeons are worth grinding now, relative to other forms gaining xp. I get more half a level per dungeon without the Roulette bonus.
When leveling a dps, you don't have good queue times.
I find that fates are still worth doing outside of a party, cause there are usually a few others doing them as well.
It doesn't scale unless there are a lot of people.
If there are a lot of people, you can usually make a party and not do the dungeon altogether.
The scaling just makes it slower, but that doesn't make it inconsistent.
The Guildhest daily is also totally worth the XP now.
I think supplementing with even the hunting log and battle leves, you can get yourself to 50 in reasonable time.
And by reasonable, I mean not FATE XP pre-2.1.
I would care a whole lot less if I had leveled lancer before the patch as taking a break to level a dps to level another dps for your main dps makes dps go dps..dps?
What I have been doing is do a level or 2 of dungeon farming, then switch it up to fates if there are just enough people in the zone. As I got to different fates last night, I would just invite people so we could share the XP from killing the mobs. Eventually, I had a full fate party and people were looking, albeit not consistently. That died at right about 11 central time, so I am not expecting to see late night fates anymore like 2.0. I also really do attribute a lot of this to people trying out new content. Once they get enough of that, they might jump back in to fate grinding. If new content, for end gamers, was released and they had to level another class due to some requirement, fates should spike again.
I get that you only get bonus XP once, but the XP of dungeon mobs have also doubled.
My tips is make a tank friend and dungeon ques will be faster. Even without the bonus from roulette this should be viable :)
Hmm I'll try the following methods, thanks all for the input.
I've found the best way is to do FATEs solo while queuing for dungeons. Yes, the initial roulette bonus is the big one, but even after that you get a lot more exp doing dungeons than FATEs for the comparable time spent, at least at low levels. I can plow through a dungeon in about 20 minutes and get 75K or so for a level 30ish job, and that's without the bonus. There aren't FATEs for that level that are going to give that kind of reward in that kind of time.