*grabs KraggyKor and backhands across his face*
THERE IS NO HOPE!
*hugz KraggyKor, beings to cry*
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People will get over it.
Or they'll quit.
Either way, FFXIV will be just fine with or without them.
I'm not sure what market land people are living in or maybe their servers are just better better priced, but it's sure as heck hard to find a niche anymore that someone hasn't price-burned to heck.
Most everyone either has at least 1 crafting or gathering class at 50. For me, it's Botanist. I used to use it for Flax sales. Well, the prices simply aren't what they used to be. Most food ingredients are 30gil or less a piece and logs are variable, but 50 gil or less. I used to make a reasonable amount of money on Grade 4 Carbonized Matter and Clusters but all of them are around ~200-300 gil now. If I were to put anything substantial from gathering attempts on the board, the market would likely be undercut several times. Hell, even crystal prices have dropped to shard prices. I used to be able to make 70-100gil on those, but I'm afraid it's just not so anymore. And you had better believe when I do find a niche...100 people have jumped on it and undercut is several times by the next day.
The point is: the marketplace is likely to get WORSE because instead of dropping money on housing materials, people will be trying to save as much money to just buy the freaking land first.
just do a "spiritbond-evening guild event"
with 3-4 hours timeeffort you can easy make about 1 mio gil per person participating
that makes 8 mio gil per evening, if only 8 ppl participate
crafter materia are still expensive and will raise in price when lots of more ppl want to get crafter 50 with 2.1
and there are still many other ways to earn tons of money
sell primae kills, or just kill them for crafting ingredients and sell those
people are just too lazy to use their brains and prefer to cry about nothing >_>
Because they made the mistake of assuming that all players on legacy servers (where more gil is in circulation due to 1.0 characters) are legacy players.
They completely botched it on this; they assumed, and now people that haven't been involved since 1.0 and don't have mils of gil, are going to be shut out of housing.
i make roughly 30-50k a day. That doesn't include leves...fates...or dungeons. At this rate i should be homeless for just a few more months right? lol
Just look for a park bench or a ditch to sleep in...for free!:cool:
Out of all that Gil how much will I have to spend on repairing my gear?
I wonder which systems will be providing this "20k a day" because currently, I lose money by playing battle jobs...
Its extremely easy to make gil in this game,I dont get how people struggle so much,I dont have a high level crafting class,yet I make about 100-200k gil a day ((depending on playtime)) just selling philo mats and playing the market a very tiny bit.And i know there are way more efficient means to make gil than the way I do
Philo mats sell for 10-12k in sargatanas.
Now crafters will need less quantity becuase of the recipe fix making all of them require a max of 9 philo materials. Add to that the increasy of philosophy tomes comming from Treasure Hunting and Duty roulette and there you have it, in a couple weeks 1 philo tome = 1 gil.
You must be doing something very wrong.
I am probably one of the laziest players around ( probably because I got tired of all those years of grinding gold in WoW) yet I am always sitting on over 200kgil, even with 3 relics, buying food for raids and all that good stuff. My income comes from doing some SR's, enough to cap after coil and help some friends, and selling stuff I still have laying around on my bags, materia I convert from gear no longer useful, etc. So in the end, I put close to 0 effort on making gil, yet I still manage to give my FC from 25k to 70k gil a week, (all the excess over those 200k).
On the point, the prices seems a little high, but remind that this was intended as a time/currency sink, It was by no means intended for FC's to get it on day 1, or even for everyone to get the top spot with the biggest house around yet seems that all complainers point to the fact they can't do so. Typical "reward me now" argument of this generation.
Just keep playing and enjoining the game, (because you are still playing because you enjoy doing so, right) that house will come rather sooner than later. Is not like you are going to lose a leg for not having it.
I think your over exagerating on the depreciation on the philos.it will go down,sure,but to the point where its near worthless i highly doubt it.we will see in 2-3 weeks
mats sell at 15k in balmung and i still make that amount.so it would be like,90-170k aroundish in sargatanas? thats not too bad either.
I expect to work my way up to the biggest house.
Trying to pool millions gil from my 100+ casual FC members (then losing all of that gil when we want to upgrade) vs. FC members working together to expand and upgrade the house using their crafting and gathering classes.
Which sounds more fun?
Dailies aren't the only way to make money, sure. But they are the HIGHEST generator in the game as of this patch. What I mean by that is outside of the main story line and side quests, this is the games gil fountain (introducing gil into the economy and not just trading it around).
I don't get some people's logic. When the game launched everyone and their mother cried wolf because repairs cost more than you could possibly make. The economy was crashing, and imo, it's still crap. Now they introduce a true gil fountain into the game and people complain about daily grinds.
I guess it's impossible to make some people happy. I for one welcome the change. You don't have to daily grind, as there are ways of shuffling money around so you can take money from other people that did daily grind, no problem there.
Stop throwing this strawman argument up. It's fallacious and you only use it because you have no real defence for this. It has nothing to do with everyone wanting the biggest house around. If you aren't rich-as-hell legacy and play on a legacy server the lowest tier housing is completely out of reach. How many people do you know that want to treat their gametime like a job 7 days a week, for months, in Indentured servitude to buy the lowest form of housing?
I approve of this. This creates a large influx of Gil into the economy. Everybody wins in this.
Not only does it mean that we get a base 20k, but that means Everybody in the game is getting more spending money. More Spending money = more Buyers. More Buyers = More money.
The markets going to inflate a bit, but since housing prices are staying where they are for awhile, inflation (particularly massive inflation) is a good thing. Everyone is getting a steady reliable source of income; instead of just people who know how to play the market.
And for those of use who are already proficient in certain areas of the market, we are going to do even better. This is a nice boon to the economy. I am less upset about housing prices with this.
Fallacious is thinking you will be able to obtain it with little to no effort. The prices are not out of reach, just not possible for casuals to get it during first week (shocking). This is not a feature intended for one person, so stop putting it like it is. This is a feature that has collaboration written all over it. Just look how they planned this for even a 3 month wait time for a first time investment.
If down the road individual player housing comes with this kind of prices, you and all complainers will have all the right to complain. As it is now, you are all just whiners.
On Coeurl I buy philo mats for 7k right now. I still sell the il70 gear for 150-200k. This patch just means you will also be buying vanya breeches and such for 150-200k from me.
With the nerf to HQ crafting leve, there will steadily be a decline in high-end crafter competition as people can't just level 1-50 overnight, but they will still level DoW/DoM overnight. To me this means (with new recipes added) more people buying and less people making it, but more people supplying philo mats.
Costs will go down for crafters of philo gear, allowing people to potentially SB (in CT) il70 gear for 100% TIV materias. Those materia will sell for PVP gear and allow for a steady source of income.
If a FC supplies philo mats to their crafters to make IL70 for SB(instead of selling the philo mats to make gil), a FC of 8 people can easily sell those TIV materia and buy a house.
The money you make from selling stuff is different than money made from quests and kills. That money gets taxed at the market and comes from other players, so it's a net drop in the global currency.Quote:
Originally Posted by Lots of People
The money from battles and quests is money from thin air, this is a huge part of what you make selling your stuff.
If large chunks of money go to buy houses, that's money that vanishes from the economy, and your profits will go down as a result.
can someone explain to me what the role bonus thing is?
found out what the role bonus is. but i scoff at whoever said 20k a day from roulette is possible. i just finished all four. and got a role bonus on two of them. i made around 6k gill. yeah lols someone is full of it. or maybe the thing is just broken. :/
on a brighter side though. tomestone bonus is awesome. :)
Seems like my gear is breaking more during new dungeons though. =/