Originally Posted by
Allyra
When 1.0 came out I was really excited about the idea that they wanted DoH/DoL to be really classes. I was excited to hear they wanted ways to get them in dungeons and events sometimes. Rather than always being just in town. I feel that really was helping to push the concept of crafting in a very unique and excellent way.
To give those who didn't experience 1.0 an idea of what I am talking about, in 1.0 we had an event called Hamlet Defense. This was a town siege event that utilized all of the jobs (DoM/DoW AND DoH/DoL). There were npcs that fought with you, and gathers could gather mats to give to crafters. The crafters then made weapons (ex. arrows) to give to the npcs that would make them stronger in helping the fight.
Yes, during shouts for groups, crafters were in high demands to get into a party for this event. To me, that's awesome. It meant they weren't just important as a singular person sitting in town. They could actually assist in being part of a team to fight something.
But it seems the direction crafting is going is the same as every other mmo, being pushed further and further away from being important. Halmet was removed and I haven't heard anything of them bringing it back.
I just feel like crafting started off as such a strong point to 14 that is now being slowly pushed aside. And that makes me sad. :(