Will there be starter gear with PVP stats or do we start with PVE gear?
Will there be starter gear with PVP stats or do we start with PVE gear?
Will PVP gear be decent for PVE?
How will the gear scale between someone with higher i-level gear against someone with a lower level i-level gear?
How will the PvP gear be obtained? Do you obtain points by winning matches or by losing and winning?
Can you show us some of the armor that can be obtained in PvP?
Will Potions be allowed in Pvp?
Do you plan to give back Black Mages ability to run and cast in PvE, since PvP is supposed to have it own rules?
If not, then will Bard receive the same update where it can not move and shoot at the same time? Since the idea to not let Black Mage run and cast was because of pvp balance before it was implemented, why didn't Bard receive the same treatment?
Traditionally, in most other MMOs, this is called duelling. You can challenge another player to a duel in most areas and nobody else is allowed to interfere. The battle ends when someone reaches 1 HP so there is no death. I'd also like to know if we're getting the ability to duel other players someday.
How many Mythology and Philosophy will Crystal Tower give?
Also will Crystal Tower have a weekly limit, like The Binding Coil of Bahamut?
Part of what makes PVP fun is the ranking system, people can look up to other players who are really skilled. Will there be a ladder or ranking system in Wolve's Den? or some way to distinguish players?
Is PvP going to be instance based or will we be able to Duty Finder?
In PvP will there be a certain "Rating" that has to be obtained for certain gear or will everyone be allowed to eventually earn the same gear whether they win or lose their way to it?
Can u show us a real pvp match. Dev team vs dev team,live or prerecorded is fine,just plz dont show the last video thats wasnt a real pvp fight.
Another question will pvp gear be used as vanity items.
Is this going to be duty finder accessible? 8vrs8 question, if it is and you que up as a single person will you be stuck with the standard 2tank, 2 healer, 4dps party? Will we be able to set up different party set ups other than the standardized one we have now and then que up? Thank you.
will there be a pvp option wherein we can fight one another with same equipment weapons/armor.
wherein both team have the same stats regardless of what they are wearing and the pvp will be pure skill and strategy
(example: team A is wearing complete Allagan items versus Team B wearing level 1 items
the stats will be the same regardless)
this is to create a pvp session of pure skills without any regard for items.
i hope there will be an option for this one along with the rankings.;)
How to avoid PvP being a "kill the healer = win the party" ?
Are there any plans to make PvP with custom rule sets or will it all be pre-defined rules in one mode of play?
In the future, do you plan on adding pvp enabled maps or zone?
Will the PvP skill balancing that is bound to happen ruin our PvE skills?
Can you tell us why you're going with this idea? With knowing the fact that it'll be another 15-30min of waiting for que to pop due to lack of tank + and possible healer too. Especially when it's two team, meaning 2 tank, 2 healer, 4 dps from both side. Wont that will make que really longer than normally you'd deal with duty finder for Dungeon?
I heard there's going be 30 rank for PVP, will you tell us more detail about this Rank? Is it going put your rank in place due by how much amount of people have done with their PVP?
Explain the importance of the Morale stat. Will it render Allagan and other PvE gear ineffective for PvP?
Will there be 1v1 dueling allowed outside of the Wolves Den instance, such as designated areas in towns?
How do you plan to achieve class balancing for pvp? Both for abilities and classes. Certain abilities like swiftcast could be increadibly over powered while other abilities from dragoon and monk that require specific back hits or side hits could be impossible to land their respective potency bonuses.
How do you plan to handle melee classes and other class's movement during battle? While dragoons and monks are being balanced in PvE to do the same damage on a stationary monster as ranged classes, if a target is moving, currently there isn't any possible way a dragoon or monk could compete against a ranged class in pvp dmg.
Since you cannot build aggro in pvp in the traditional sense, wouldn't it make more sense to not have a specific "tank" role for pvp? This would also improve pvp queue times as a Paladin or Warrior could queue as a dps and any of 7 classes could fill those 3 spots rather than requiring one of 2 specific classes to fill one spot and leaving the other 5 classes to fight over 2 spots.
How will ressurection spells be handled for pvp?
How will Tanks and Enmity factor into PVP, if at all?
In all of the videos we have seen involving wolves' den we have not seen any sign of the PVP concept armor that has been shown in past Live Letters. Is this an indication that the animal themed PVP armor is not going to be available in 2.1? And if so, how long before we actually see it in game?
We saw a picture of PVP Abilities from Grand Company. Are we going forced to pick certain Grand Company to be "Best" for certain job/class? Just like some Grand Company gear is certain better for some job than others. Explain us more about Grand Company + PVP abilities please.
You teased several PVP abilities on the 2.1 Website, some appearing to be brand new Weapon Skills, even a new song for Bards. How many of these abilities are there?
Are the PVP abilities for each Grand Company significantly different?
I heard that 'Morale' is going to be the thing for PvP and also heard that it might lower received PvP damage, then I would like to know that is this true and does 'Morale' bring anything else to the table ?
How are the caster classes handled in PvP regarding their cast times?
How long are the CC-skills going to be in cooldown related to the duration of the CC-skill (Stun, Sleep, Silence, Root, Snare) ?
Are there going to be CC immunity timers (diminishing returns) and does each CC has its own immunity timer (Stun, Sleep, Root, Silence etc) ?
Is there going to be a Heal debuff (Incoming/Outgoing) ?
Is there going to be a CC removal -skill and is it going to give temporary immunity after used while on CC or is the CC removal going to be a healer's job ?
How are you going to deal with 'Snare' skills regarding their usage/duration/cd ?