Yes, I know all the stuff you just said, which is why I proposed the solutions that I proposed in my "fix SP" thread.
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The real problem is that field mobs are still too low a density for good sp per hour, and the dungeon mob sets, where density is appropriate, are very limited in target choices. The developers have limited mobs that give great sp to mobs that give great challenge, but then limited mobs that give great challenge to high levels. This essentially leaves all the **** sp field mobs to the lowbies.
We need more low level challenging mob sets at sufficient density to SP on them. Eyes. Raptors. Peistes. Bombs. Dogs. Elements. Beastmen. Fireflies.
Hopefully the R30 dungeons are levelling areas. That will solve this issue.
As long as we can move through the dungeons while exping (think normal FF titles/JRPGs or even Mobin mazes from XI) i'm fine. Standing in one spot pulling enemies all day wears thin after awhile.
That being said, there should still be some areas in the overworld that have dense clumps of enemies that people can go camp on if they like that sort of thing. Honestly that was my only problem with XI. Camp parties where you just stood around waiting for the puller, and sneaking/invising through every dungeon area, since it wasnt worthwhile or even feasible to take on enemies at times.
monsters should be monsters not like bug where you just stomp them. and they really need to toughen up them goblins make them scary like they were in ffxi. sure hope the new beast tribe add that sense of horror.
(Didn't read the OP, just the title) yes it makes sense for things to die so quickly. No matter what "level" you are, stabbing a rabbit with a sword will most likely kill it in a single blow. IMO, things don't die fast enough. How many times do I have to punch something in the head, using my metal fists of justice, before it finally falls over from brain damage?
Not sure its been posted before but:
[dev1027] Balancing of enemy attributes
[dev1027] Balancing of enemy attributes
Changes to enemy attributes and drops
I'd say that figures into increasing difficulty in line with the new battle/job system.
that was not the bonus i was talking about, but ty for playing. when you get 4 members you get a bonus called a light party. when you get 8 you get another bonus. thank you please come again.
wasn't the same thing said about balancing the nm's said right before they nerfed them?
that's the main difference with FFXI.
During PT in FFXI you can chat and etc. (ok not in the last 2 year with TP burn XD)
in FFXIV things are similat to GW, WOW and other MMO.
If you try to write 2-3 words sometimes you lost the entire fight XD