well just make a pushing-through animation to get through bridge-blocking-trolls. Or maybe just implement jump/climb to get over them. LOL!!11
well just make a pushing-through animation to get through bridge-blocking-trolls. Or maybe just implement jump/climb to get over them. LOL!!11
I vote for how Assassins Creed does it! XD
GTAIV does the same
I can kick people out of my way and give him some bad words (maybe some bullets)
You want us to touch each other at all times? It's kinda creepy. http://www.youtube.com/watch?v=3s5yFKOIVPI
Imagine all that fondling! I'd rather bump around thanks. Like we already did.
QQ MOOOOOOOOOOOOAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
this is pretty much my face while reading this thread and probably the mods too.
http://www.youtube.com/watch?v=TP8k8XGYusk
Hopefully not anytime soon. Those features only served as a burden to gameplay and in my opinion where not worth the inclusion.
And what happens when two people run into each other?Quote:
Exactly.
People are neither ghosts nor are the impenetrable structures. You cannot run through people, but you can push them aside.
SE needs to realise this.
Why do all these people come on to Vesperia's threads and laugh and point? Aren't you becoming the so called troll that you are calling him? Grow up people and contribute to the actual thread.
I like when we had mob behaviors like when the nanny's would follow you. Battle would actually be a little harder for once when you couldn't spam AoE all the time. The collision detection was only a problem in the market wards, that's about it.
People in MMOs run into each other all the time. It's a videogame, not real life.
I can only imagine that would seriously get in the way of game play. The game would become a giant shove fest. What benefit could that possibly have that wouldn't be tremendously outweighed by everyone just getting in the way of each other?
I appreciate your input, your ideas are nice and interesting, but the effect they would have on the overall game won't make much of an impact, especially for the amount of effort required to implement them. Making the bird animations more realistic? Crawling along ropes? More ambient sound effects? All nice concepts, but the game needs big fundamental Final Fantasy style changes and improvements. Otherwise, it just seems like nitpicking every little flaw to get people to get mad at Square and abandon the game.
Doesn't pretty much all other MMO's have character collision to some extent? Did anyone even complain about collision? I thought it was a weird thing to remove to begin with.
That's not really the point I was trying to communicate. Instead of focusing on minor aspects of the atmosphere of the game, right now the focus should be on the biggest aspects of the gameplay including long term goals, the battle system, accurate risk vs reward systems and other parts of the game that we're going to spend a long time actually working on.
Well I do not dispute that fundamental systems like combat, and reward systems are important. But things like collision detection and mob behaviour are the result of broader concepts too.
Games are usually designed under the umbrella of big concepts. You would have hoped that with the amount of attention SE paid to certain aspects of FFXIV (such as crafting, gathering, and animations) that they were trying to bring the game to life in as many respects as possible. Bringing a game world to life is an over-arching concept unto itself, and not a small one by any means. It is a massive commitment, and one that pays dividends overtime.
Atmosphere may not be as immediate as combat etc. But MMOs arent purely combat-derivative, otherwise we wouldn't even have stories, lore, crafting.
Having character collision-detection and intelligent mob behaviour is likely a result of this attempt by SE at making FFXIV more realistic and multi-dimensional. So it's not necessarily micro-managing to question why these things are not being worked on nor why they were deleted entirely in the first place.
People complained that they were getting "Stuck" on Mobs and that the "Curious" AI was infinitly annoying and had issues when trying to combat foes.
You can't do much as a marauder if 8 goats are sitting behind you for no good reason.
Personally I want collision detection back, it's not a big deal either way. the AI? Well it wasn't amazing in the first place as far as the 3 behavior patterns went.
Curious - Follow nearest NPC upon sight
Nuetral - Take no action (If agressive attack)
Shy - Flee at sight of NPC upon sight
Now the mobs still have some nice functions programmed in such as Efts, Funguars and a few other quirks some mobs have. But as far as pathing AI goes they have all been switched to nuetral.
As far as monster behaviour goes, they could have modified it a bit to make it work better. But, as usual, they chose the easy way out.
I could make a huge list of the times they took the easy way out in FFXIV. Not sure why you mentioned FFXI. I loved that game.
I think the real problem is how mobs can attack through corners and pillars, granted that we can as well, but like... thats so cheap and unreal.
Full time ranged/magic casting mobs will constantly attack you even if you put a pillar or corner between you and them. This ruins the utility and significance of tactical pulling.
"Target is too far below you/above you" is often drastically too unfavorable which calls for rough gameplay at many turns. Again in a situation where you are sitting on a ramp or stairs and want to pull one mob type from a room full of aggro'ing mobs thats below or above you, further destroying the importance of knowing how to pull/lure a target.
I agree completely. I remember when being chased by a mob while zoning you would have to do some really smart running if there was a group of people standing near the zone border. It created that and other memorable moments of emergent gameplay. But oh noes lord forbid something DIFFERENT happening in XIV to prevent the devs from spoon-feeding us the same leves in the exact same way every single time.