Granted but its a first in the FF mmo world so it still stand that FFXIV current battle system is unique in FF world.
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Just to chime in, the new auto attack handled system isnt going to be an exact copy of XI, that much should be obvious. No Final Fantasy game, regardless how similar the battle system, is exactly the same. Its most likely going to be faster, and have a few extra combat/control nuances that set it apart.
I'm still expecting auto-attack to be "togglable" on/off. however, seeing weapons are already bringing speed values (from last patch data mining i saw in some forums) i'm pretty sure stanmina might be removed for good...which is bad IMO...i'd love to see stanmina just expanded into a real "battle fatigue system" (oh noes! I used the forbbiden word! ><) instead of removed...it would even be a nice way to trigger overpower skills (AKA FFXI 2hrs)...just imagine like those action animes (like dragon ball Z) where the dude take some beating for a while for only when really tired he beig able to use his trumph card.
TiberiusAugustus, yes it's a Final Fantasy game, but it is also an MMORPG, and its competitors are all other MMORPGs. Please don't kid yourself by thinking that ability cooldowns are somehow unique or innovative in that space, because they're not. The addition of an auto-attack option that just spams the regular attack (or heck, customize it so you can use whatever 0-cost attack you set it to) isn't going to suddenly make the battle system generic - it already is. Battle regimens and stuff are cool additions and really, I like the feel of combat the way it is now, but let's be serious here - it's a basic MMO combat engine with a couple of features added and a couple more (like auto-attack) removed for really no good reason.