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GW: Another major feature for the PS4 version is the remote play using the PS Vita. What kind of things can you remote play for FFXIV ARR?
Yoshida: The monitor size is small and there isn’t enough resolution, so we’re currently looking into what we’re going to do about that. We may make it where you can maximize the chat window to chat, next problem is what are we going to do about typing. So like I mentioned earlier, I want to make it where you can lay down and just fish, or do crafting/gathering smoothly using remote play.
GW: Just wanted to confirm, but with the PS4 Remote Play, you’re going to be able to play ALL the contents of FFXIV ARR?
Yoshida: That is our current premise.
GW: I see. What will do about the resolution?
Yoshida: It will simply be displayed in PS Vita’s resolution (960x544 dot). In general, it’s just sending the rendering information to PS Vita. However, there is less amount of buttons available, and also we have to use the back sensor so we’re trying to figure out what to do about those.
GW: How will use be using the PS Vita’s back sensor?
Yoshida: We haven’t decided yet, make it where you can tap to turn on the cross hot bar, we’re currently working on the ideas for this one.
GW: So it’s going to be somewhat unique.
Yoshida: Not having enough buttons is the hard. But even with that we’re trying to find a way to make sure it can be played at ease.
GW: With Remote Play you’ll be able to do a lot. You can go to dungeons with PS Vita, even go inside The Binding Coil of Bahamut, even while laying on ground (laugh).
Yoshida: You can, but I’m sure you’re going to inconvenience the party members (bitter smile). There is no way for others to check if that person is playing through Remote Play, for us we cannot place any restrictions, but I think it’s going to be hard for battle contents.
GW: The PS Vita’s Remote Play can be used for free?
Yoshida: Of course. You’ll still need the PS Vita itself though.
GW: Can you play the Beta test starting from February 22nd on the PS Vita’s remote play?
Yoshida: That is what we are planning. We have full support from SCE so we’ll do our best!
GW: Have the internal PS Vita testing started?
Yoshida: Not yet. SCE is telling us “Don’t worry, it won’t affect the PS4’s performance, so just address the interface” so I’m sure it should be fine!
GW: I see. So it’s still at that level (laugh).
Yoshida: For our task, the main priority is to get the game running on the PS4 machine. Make expansions to address the Dual Shock 4, go through debugging process, what to do with the Remote Play is the next task. We’re doing meetings with SCE every week.
GW: When are you planning to show the PS4 version?
Yoshida: We are planning to release patch 2.1 within this year, so probably inside on the of Producer Letter Lives we’ll be like “We’re coming close to the PS4 versions release, but here’s the first look!”, we’ll probably do something like that.
GW: So are you going to show the PS Vita during the Producer Letter Live and demo the Remote Play?
Yoshida; That will probably the easiest way to explain it. But for the PS4 version I think people are going to think it’s just like the PC version and nothing is much different, so we’ll need to think about that one.