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It will have negative consequences as far as incapacitation goes, and high rank areas as a whole. "We don't want you because you cant do this to this monster". Good if you ranked every battle class to 50 and dont give a shit about anyone else.... There are already a few weaponskills that require you be the class.
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There are skills however that cross-class very well like Feint as well as skills we need for Incapacitation. If you restricted those it would make things like incapacitation harder, especially with the 8-player group restriction. It wouldn't be extremely helpful if you HAD to bring a certain class along just to incapacitate and then just take up space after that.
I don't see these being incredibly important factors. Most of these are balancing mechanics, and I'm more focussed on the overall game, class uniqueness, and the animations. I know there are some class restricted abilities already. I think Simian Thrash is probably the best example. It's probably the most visually impressive, and this it is because they only had to make one animation and 1 set of effects that matches perfectly.