^ That. I'd like to queue for dungeons on a DPS class and run them whenever possible while doing FATEs while waiting. However, the game doesn't really support that well since soloing FATEs is very counterproductive.
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I really dislike grinding fates, I think they are poorly balanced and just a bad design choice overall. Hopefully this gets addressed sooner than later.
Honestly for us ps3 users fates are not in the cards. Without more quests its impossible for us to level up. It's really not fair. Everything else in the game works great but fates for us ps3 users is just everyone attacking air then its over with no exs so I think fates are terrible because I can't partake in them.
The problem is that Fates are too much of a good thing, compared to the other repeatable option : Leves. You can run as many Fate groups (and Dungeons) per day as you have time and patience for, but Leves are more limited. They should therefore have more, not less, exp than the top Fate reward for a given level.
I find it a lot tougher when i'm below 20 to find fate groups. Is there a zone for 15-20 where there are groups like Costa Del Sol and northern Thanalan?
Then by all means just don't subscribe, if the game is such a horror to you.
As laid out by me and some others, there actually isn't any 'obnoxious grind' at all, unless you either try to speed rush your character to level 50 (almost not making use of rest XP at all) or skip vast amount of content (like skipping sidequests just to progress further in the story, skipping non-story dungeons because they are not mandatory, skipping any form of leve quests, guild hests of company leves, skipping certain story related quests, dungeons or primal battles for the sake of doing them when you are overleveled etc.). Remember that certain sidequests are connected to having progressed through the story up to a certain point. So if (for example) you skip a certain story quest because you feel you can only do this a few levels later, you may very well be in another quest hub by the time you finish that story duty and therefore miss a whole lot of sidequests that may have popped up between the the point where you let go of the story line and the quest hub you are currently working on. There are ways to miss out on content, maybe that's what happened to you?
No, you are absolutely right in saying games should be fun. As for the game advancement, I really didn't find this to be fugly mess at all. Everything falls into place if you progress through the game naturally. As already said above, there are a whole lot of ways to skip content, that's where the advancement may turn into a fugly mess.
Yes, I am aware of that. And I'm also fully aware of the fact, that there needs to be an incentive to opt for a regular subscription over the 'Entry' subscription. Being able to create 8 characters per server could just provide such incentive. Btw. in any other MMORPG out there you'd be forced to roll a new toon for each and every class and an entry subscription model like this would restrict to you play just one class - would you be saying those companies need to adjust their class progression and/or subscription models?
No, it most certainly wouldn't be any kind of fun at all ... I hate grinding to its core. But as said, there are ways around this, by simply not leveling the battle classes on the came toon. The environment provides tools to level multiple battle classes without turning into a massive grind fest. Just because you opt to ignore those means by insisting to level all classes on just one char, that doesn't mean the system itself is broken. Leveling multiple battle classes on just one char is a conscious decision.
So you truely believe a game should be designed around (temporary) technical issues? Maybe this game should then be converted to an offline RPG, as you cannot progress your character at all if there are issues with the game servers?
Game Design and temporary limitations on the character creation are two separate issues, please don't mix them up.
Btw. I really think SE should consider to only limit chacater creation for people who don't have a char on that given world. If a player does have at least one char on a specific world, he should be allowed to create new characters on that world, no matter if there is a limitation in place or not, as creating another character doesn't have any impact on the server population at all - as a player can only play one character at the same time.
You can level through questing?