You mean Like western MMO dungeons? I expect it, I hope they aren't, but I really do expect it.
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Hopefully when you enter the dungeons healing is disabled. That would give most people a reason to carry around potions and elixirs and add to the difficulty.
Disable those abilities then :p
I'm very curious to see which kind of 'graphics' they'll use in these dungeons. If they are preparing something totally new or they are creating these istances in the already existing dungeons..
I've been thinking about that as well Munba. I have a feeling we'll be getting something recycled. =(
I really hope that's not the case though.
Hopefully we get some unique and unseen monster types which only appear in the dungeons.
If I see another reused Dodo I'm guna punch someone, I stil can't believe the mid level NM's weren't even a different pallette swap. (very lazy dev team)
I would love to see something like a gaint "and i mean giant" pudding boss, that changes element and divides into 6 different elementals types during multiple phases of the fight.
some people say they want tough dungeons that you cant complete in a few hours... uhhhhh.... exactly how long do you think it should take to complete a dungeon
On that line of thinking though, it might be cool if they implement one of those super big dunegons that you can revisit, with like 100 levels or something. I wouldnt expect it for the first ones, but nyzul was sort of an example of this, anddd its pretty common in offline rpgs. Its pretty fun, has a far off goal, but its also very repeatable, and his mini goals, so one feels like they are progressing in small bursts.