Didn't read, lol.
Whatever happens, I just hope Samurai are completely different from FFXI if they even get introduced. No meditate. No WS spam. Give me something more FF tactics style. (Yes I loved SAM in XI but shit has to change).
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Didn't read, lol.
Whatever happens, I just hope Samurai are completely different from FFXI if they even get introduced. No meditate. No WS spam. Give me something more FF tactics style. (Yes I loved SAM in XI but shit has to change).
Or you could just strip back weapons to learning weaponskill's only and with the Job system let the Job's unlock the skill's traits and abilities. That way you could have a SAM equip a Lance, G.Katana, Banana whatever.
I really hope they strip the armoury system back with the incoming Job System as for me it just seems like one big headache that will only get worse the more classes they add. Unless SE have got some super plan to tie it all together and it all works great, then fair enough.
Or they could do what was suggested in one thread and make it so you can't equip the job unless you learn the skills needed for it similar to how FFTA does it.
IE To Equip Black Mage as a Job you have to have at minimum Fire, Aero, Earth, Water, Ice, Lightning, Poison and Bio.
Just make the job system not unlock till level 20 so most basic jobs would be unlocked by the time you get there anyway.
Ok, I read the entire OP.
Well it's certainly a good idea. I'm a bit on the fence about the implementation of the Ninjutsu spells. Why not just put each of them in the same as a CON has the elemental spells? And I would suggest having those just use MP. You'll have plenty of weapon skills for burning TP. I think if you take the Ninjutsu spells, one weapon skill per element, the en-spells, and implement the SAM battle stances, you have a pretty good formula for a new class.
Your correct, I think its up to SE to take the ideas we give though if they chose to use them at all. I'll copy your comments into the OP.
I used the Ninjtisu Meta Magic idea as a way to allow the Vagrant to have an AOE casting ability while preventing it from being used for a specific spell type. Ninjitsu normally cant be casted as a AOE spell so using Ninjitsu to modify the source spell and restrict it from AOE allows the Vagrant to still have AOE casting for other non-ninjitsu spells he learns like En-Elemental.
mannn i get hit all the time with featherfoot,
the lancer skill, that lets you dodge any close attack, that is utsu, but its only 1 shadow per minute so it wont become a way of life.
of course a man desiring the ninja way of life could probably take the lancer one, and the archer one for ranged attacks, and just run away for the archer one so he negates a ranged attack. but prolly seems like too much work for too little reward.