Agree with OP and I have relic. So it's not a matter, "I can't get this, so it must be changed"
I think it's bad game design that people are killing the primals 30 times and not getting the right drop.
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Agree with OP and I have relic. So it's not a matter, "I can't get this, so it must be changed"
I think it's bad game design that people are killing the primals 30 times and not getting the right drop.
No!... no more effin tokens. Had enough of that crap. "Oh no poor Timmy has had bad luck, lets give him his loser trophy so he'll feel accomplished" Not sure if maybe an increase in drop rate for some weapons are needed but more token b/s is defninitely not.
I can hardly remember the last time I was excited for winning an end game item drop thanks to those stupid tokens. I much prefer 100 runs with nothing then with a huge "wooh! Finally! /equip" at the 101st, than a "I need to run this exactly 20 times to get enough tokens."
I have to agree with Kayo. This token/tome business is ridiculous. Stop it.
Full disclosure: I am 0/50 or so on the Garuda Bow I want.
+1
About 5 days farming non-stop now. Based on how many Myth tokens I have now: about 50 runs until I first saw my sword drop (lost roll), 75 until next one (lost roll). I am at my wit's end now... I'm very familiar with "the grind", and the "tough luck" concepts of MMO's (flashback to FFXI BCNMs), but for some reason, this just feels very different (in a bad way).
ON THE BRIGHT SIDE (at least for the time being): I find that doing these back-to-back Ifrit runs actually yields more phil/myth tokens then waiting for a 60min queue + 60min AK run. :rolleyes: So I actually just started telling myself that and now I don't feel as bad anymore wasting time on Ifrit when I could be gearing up elsewhere.
[con't in next post]
There needs to be an increase in the number of items dropped. One drop for an 8 person group with a loot table of NINE (?), in addition to skewed drop rate %'s (based on my own and several other FC and PUG player experiences) is very bad design. Yes, there are a lucky few who got their drops within their 1st-20th run(s), but then there are a lot of us who are on 50+ and statistically speaking, that doesn't seem right. Something tells me that Luck is not the only factor here.
I'm partially against the token instead of item drop as it just doesn't have the same feel, in addition to everyone just rolling on it even if their respective class/job is at LV.1
I'm not sure if anything I wrote was coherent. I was just sort of venting. Carry on.
Token system will come.
I agree with OP. I think two treasure coffers at the end of a primal fight is pretty fair. 1/8 chance where only one person is guaranteed the drop seems like a smack in the face for the time you invest in these runs lol.
ITT: ppl who are upset they do not have END GAME gear 3weeks after this MMO game went live...