I have to ask why isn't this done:
Bosses you can FORCE popped by players by trading an item to a spot in the world, can only be attacked by the party who popped it, no one else can attack it, no one outide the party can heal the party fighting it. The bosses AOE will hit anyone, even people not in the claiming party. Only 1 party can fight at a time.
This would make the world feel more alive and epic. Imagine a new player leveling up through coerthas questing, and see's this 8 man group fighting Harmode titan, he's afraid to get too close because he might get in AOE range and insta die. Imagine all the players lining up to watch these epic battles, cheering everyone on, scared to get close, wondering what loot it drops.
Doesn't that sound a lot more epic than 8 players inside a dungeon all alone fighting a boss in their own little world with no one else to see it?
This technology exists with levequests(players not in your leve can't engage your mobs), and FFXI had /blockaid so you couldn't be healed outside your party. So why isn't this done?
To make this even better, why not make the pop item a random drop off mobs inside some open world dungeon with mobs that never leash, mobs that aggro by sight or sound, powerful mobs equal to bosses and dungeon mobs, and are deep within a large open world dungeon anyone can visit.
Yeah, I don't understand why they spent so much dev time and money on making these zones people spend barely any time in. I weep for the devs and graphic artists, so much wasted time on things that are used once, maybe twice per person.
