Star Trek Online made me appreciate how important it is to be able to get people together quickly at a central location - ie some kind've guild hall, or private location like housing; in STO's case this meant the fleet starbase, or inviting friends to meet beam onto your bridge.
Guild Wars 2 suffered horribly due to the absence of this; having no means of "free" teleporting, and no guild owned facilities or even private housing, which made it harder to spontaneously meet up with and interact with other guild members or RP'rs, and meetings could be easily crashed by griefers. FF14 for now is languishing with the same problem (While our Rp group *has* a technical central location, due to it's physical remoteness and size of the world, it's rare people cross paths without going out of their way to meet up - being able to "teleport" to a centralised location and then be sent back to where you left off is immeasurably valuable and is something that i feel should be a high priority, far more important than mere emotes or miqo'te butts)
If i had free reign to do it how I'd want, I'd see to it that a free company should have a central "guild hall" facility, with a number of pre-built templates. (ie. gridanian conjurer's glade, sagolii desert camp, la noscean cliff lighthouse, shady ul'dar dive). All members of the free company should be able to freely teleport to the hall from wherever they are, and be able to freely return to where they were after (no fees incurred but not useful for genuinely travelling anywhere), this'd provide non Rp'rs with a theme for their free company while using it's facilities, Rp'rs can use it to, well Rp in privacy, and it provides a centralised meeting place and facilities for the free company members.
