You understand that the stuff you get from myth is on the same level as the Bahamut Coil drops...right?
You understand that the stuff you get from myth is on the same level as the Bahamut Coil drops...right?
The cap is padding to prevent people from obtaining all content before 2.1
They want to make it even more time consuming and tedious by patching speed running.
Agree with OT....Please put off the Myth Cap!
This system anti-speed is really boring. Why the hell, if we can speed it, we can't do it anymore? We already needed like a month to farm our AF1, now? 1h about of dungeon, since we must kill all the mobs; moreover, there are people having a job and now, if they had one hour to play and clear AK 3 times (and, at least farm something), now they will never obtain anything. This system sucks, it's boring. It's only a restriction to slow people able to speed it. Remove this shit, seriously.
Why remove the myth cap? so in about 1-2 weeks you all come complaining how there is nothing to do? i say keep the cap intact. i rather not see everyone running in full AF2 gear in about a week, no thanks.
However i do agree that the trash mobs should at least give some incentive. Having them there just to be there doesn't make any sense.
Either implement a reason to kill the trash (Rare Drops, 1 Token per Mob, Gil per Mob, Seals per Mob, Whatever) or let people speed run it. There just is no reason to kill the trash not to mention that the current restriction didn't make it impossible to speedrun it. It just removed Warriors as a viable tanking option. Paladins can still speedrun it all day.
Removing the cap is a bad idea because as i said above it is still possible to speedrun it with a paladin tank.
I would not like to see the cap removed, it gives some incentive to move on to other things once you've done your farming. But what I would like to see would be some novelty or better crafting items drop from the normal mobs in the instances. I find that when people want to start doing things too quickly, they become impatient with themselves and other people instead of just enjoying the game. I personally don't see the need to rush, and there is a lot more to try than just getting the final set of gear.
On the flip side, the increase in allagan pieces in the dungeon has made the dungeons profitable :)
Cry me a river.....
Eh, nothing wrong with the cap. You aren't supposed to get gear equivalent to the item level of stuff in Coil of Bahamut in a single week.