Omg no speed run se y u do dis omg. /complaint
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well the proof is in the testing, i will attempting a speed run as soon as the servers open up. i can see why some people are complaining, lets face it there are so many people in full darklight because of the speed runs, now the rest of the people are going to have to work a lot harder to obtain the same items.
Well, while I'm not upset at the news, I am disappointed. It's just going to make Amdapore Keep a great deal more boring. Oh well. Gonna have to just suck it up and play some music then.
Sigh, so instead of addressing the real issue (killing trash is not rewarding in any sense of the word), they simply band-aid fix the symptoms. Can't say I didn't see this coming from a mile away, but it's still disappointing that they didn't think this through properly.
Thank you SE! :D QQ people, but I bought this game to play it the way it was intended and not to skip half of it in the ultimate goal to be superleetz
I wonder what got changed. Unless there is some barrier before each boss room that requires certain trash to be killed, I don't see how they could stop speed runs.
The only way to make the trash un-skippable is to remove the leashing, even if after the tank dies they turn around and kill the healer, as long as the mobs reset to thier original posistion
Tank sac pulls to one corner, healer swiftcast-raise, everyone dies, mobs leash, tank accepts raise, reses healer, proceed to boss. Its been done in other games this way before
Equipment levels 41-40: 500 gil -> 200 gil
nice type-o.... its ment to be 41-50
I stand corrected. I'm glad this is getting fixed.