I smell troll. There's no way anyone would want an enmity stat seeing the solid foundation of threat generation by tanks in this game. It's better than I could have expected and would want it no other way.
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I smell troll. There's no way anyone would want an enmity stat seeing the solid foundation of threat generation by tanks in this game. It's better than I could have expected and would want it no other way.
Determination is a thing.
/thread.
Kinda skipping ahead, I think Strength is the closest thing to an enmity stat at the moment.
In Shield Oath / Defiance with an added enmity attack, any damage you do generates x4 enmity. So if you invest in Strength accessories or allocation, you'll boost your enmity generation, though depending on gear, at some expense to Vitality.
I know not quite the same as having a secondary stat that works in conjunction with Strength (or in other jobs' cases, against their enmity).
do more dmg, thats your threat. your threat is the dmg you do times a multiplier just like everything else in the game. want to do more threat? do more dmg? better gear = more dmg = more threat ergo better gear = more threat.
/lockthread