Ah, thanks for the explanation! I was sure it was a server-side problem, but what you said seems more convincing. Hopefully we'll get soon the “We're working on it.” we're waiting for.
Printable View
Your misinterpreting the word client.
The client we are talking about it the program you use to play the game. This is what hold the mass information of the game. The server holds only information of travel paths and other various little things and relays it back to the client.
It IS a client issue.
The server ONLY processes data such as;
Player/Enemy movements, actions, gear/appearance data, chat.
This is all the 'invisible' number crunching that is being sent between You > Server > You.
ALL RENDERING is done client-side on your computer, this includes;
Animations
Graphics
Sounds
The game basically says "There are 100 things on screen at once, therefore the rest I won't render", this is easily fixed for FATE bosses, they just need to tell the game.
Can I prioritize the rendering so I see the women first?
/hides behind shield before the flames.
OMG SEXISM, UNFITTING!
WORDS OF A SALUBRIOUS NATURE.
<BREATHES FIRE>
http://i.dailymail.co.uk/i/pix/2012/...85_634x411.jpg
I believe you will be less likely to experience the visual problems if you uncheck the Occlusion Culling option in the Graphics settings. I never had a problem with targets vanishing till I turned it on. If if you have a low-end rig, it might hit your FPS too hard to keep it off.