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I like that you touched on Guildhests. I almost forgot what they were when I was reading your post, OP. I like the idea of having the guildhests give double exp or something once per day. Kind of like a variation of dailies. Would make guildhests more relevant.
Now... off to do guildhests...
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Quote:
Originally Posted by
CannedToast
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GW2 has it's own plethora of problems. If you can somehow tolerate GW2's gameplay but not FF14's you should just go back to GW2.
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I would prefer, instead of more short kill this group quests, for longer, heavier quests with more variety in how they're accomplished and more experience bonuses based on the length of such quests. Make it engaging.
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Planning on it... after I at least hit 50 and finish the story. After that I'm done.
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As far as leveling goes, path of least resistance says it all... a lot of things wrong with how they setup these things but what can you say, they're not used to balancing these kinds of systems and dungeons (also quests) are definitely not giving a large enough reward for completion to make them worthwhile to do more of.
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I agree wholeheartedly with all of the points made in this well written critique. I just REALLY hope Square Enix listen to the fans feedback, and take swift action towards improvements. I really am enjoying the game, but there are many frustrations.
A BIG one for me personally is the targeting for the controller scheme. I really have enjoyed playing with a controller more than i thought I would, but it NEVER targets the enemy that is directly in front of me. I have to shift through almost every time. This NEEDS to be fixed. Especially for the PS3 players out there to ever be close to as efficient as PC players.
Also... I could be wrong, but is the down arrow on the d-pad utilized for anything? B/c I feel it could be used for something like switching to a designated target (tank) for healing.... (boss) for dps to switch back to main target after switching to mobs.... any thoughts?
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I seriously agree with all points. A friend of mine who's lvl 38 stopped playing these past few days because there aren't enough quests, and he doesn't like to FATE grind for the rest of the day because it's too boring.
I've been trying to join guild heists couple hours back with my GLAD class but the queue is way too long.
So i decided to do dungeons. i lvl'ed up once per run but received shitty loot. Only thing my GLA was able to get was a lvl 15 helmet that is weaker then the one i already have. i was trying to get body armor or at least a sword.
FATES shouldn't be the fastest way to lvl up.. they should add more quests or increase guild heists. Grinding for hours is boring, Leveling my character feels more like a chore.
I wont stick around to pay $15+ a month if these issues aren't addressed.
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And here I was thinking that the wall after 45 was my fault.
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SE encourages players to not only play one single class/job but also play other class/job as well (I'm only referring to the DoW & DoM).
I do agree that leveling your main class/job isn't that hard, but once you start to level your 2nd or 3rd class and so on, then the problem arises. You barely have any quests left, leves aren't that rewarding, and FATE grinding could be a problem if there are not many people at the same levels playing at the same map. Then at that point, there are barely any options, you have to burn the leves allowances or keep FATE grinding (provided there are many people doing them as well).
Well I hope there will be a solution to this, otherwise the idea of leveling other classes is really not appealing.
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