Twin Snakes needs to be 15s, like the DK and GL.
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Twin Snakes needs to be 15s, like the DK and GL.
Monks need a ranged ability to refresh GL stacks and they would be great. Rest of the class is great, in my opinion.
The small increase in damage you get from moving begin the target often isn't worth it if it pulls you off you rotation, or into harms way. I'd trade off that small DPS increase any day if at allows me to continue to damage the target.
I've just geared up my MNK again for ARR, and I can confidently say that if you follow some if the rotation examples posted on these forums, your DPS will be quite respectable. MNK certainly has a time and place, and benefits any party I've been in provided it is played well. Obviously that same logic goes for any class.
I'm tired of these threads. Yet another case of l2p.
sigh
Reworking Greased Lightning and Twin Snakes to last 15-20 seconds instead of 12 will be a useful buff without making them overpowered. As it stands avoiding aoe damage comes first and doing so lowers their dps because the stacks of greased lightning will quickly vanish.
FFXI MNK was misunderstood and remained completely unchanged after the addition of Subtle Blow in like 2004. There were no specific changes to MNK until the level cap increased from 75 to 80.
In those 6-7 years, MNK was shit, then we stopped gearing for STR/ACC and they were da best, then 2H patch and they were shit again, then they introduced sushi and pizza and it was all about the MNK, then Hasso/Seigan made SAM master of the universe and everything is an incomprehensible blur after that.
My point is MNK didn't change at all, rather the perception of MNK changed as we developed a better understanding of game mechanics. MNK was great for half a decade; we were just too dumb to figure it out right away.