Originally Posted by
SKYeXile
Anyway, yea theres still serious performance issues with the client / server, part of the problem is that its only a tickrate of 3(Planetside a 2003 MMO has a tickrate of 5) so even if you move out ontime there still a chance your data wont be polled and you will get hit anyway. Being a PVE game i dont see why they couldnt use serverside hit predilection like all FPS games use for sanity checking. everything is done with timestamps, so even if you're delayed by 200ms you would still have asmuch time to react as somebody on 0 ping.
Another thing i dont get is how the servers are even processing data, we were doing chimera the other night too and i would see the cast bar for rams voice, before the end of it i could see and hear our offtank cast silence (not on DR) and the rams voice still went off. what i dont get is...how i can have the packet of our tank interrupting the rams voice before the rams voice goes off...but the server doesn't account for it...for me to have the packet of our off tank interrupting it has to go to the server first before it gets to me...it makes absolutely no sense. This happened multiple times, we finally got the MF down though, it resulted in the loss of many kittens.
I cant see us getting AU or SG servers though, they dont have servers for EU FFS.
they really need to up the tickrate or add prediction to the server.