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The tank takes like 2% durability loss from running and dying. That same durability loss is probably around 10-15% for a normal clear. 6% for the tank is much less than 15%+ for the whole pt. I'm not saying I agree with speed runs (i do them) but there is a reason for the season.
That and there is almost no incentive to kill trash monsters.
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Ah, much better, yes I understand the why for the speed runs, but like others say, don't force em on people, I had a super great group after, all friends or FC buddies, that understood I'd not done it before, and I held the bard's tail through it and while it wasn't perfect the bosses went by in a breeze and only a few hiccups with the kite attempts between the 1st and 2nd boss.
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I'm with Amas on this one. That said I always adjust to the group, if the rest of the players are inexperienced or simply refuse to speedrun it's not like I'm leaving. However, there is no point in killing adds besides wasting Gil and time
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They are fixing this dungeon and wanderers , in a way im glad, i was tired of people quitting.
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im glad and worried about what these "changes" if they gave us a reason to kill trash like items gil or something great! but if they simply are forcing us to kill them with no reward that's kinda disappointing I do speed runs personally but in honestly id rather now however it wasn't worth it so im looking forward to seeing what they did
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Oh man, i would have loved to see those faces, when they run into this wall with all the mobs in their footsteps, LOL XD
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Yay for taking longer to get stones done :p
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So,no more speed runs??XD
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If you are going to implement penalty, it should be across the board, not just AK. Make it harsh, if you leave, you can't queue for 1hr :D
Durok: Yes, no more speed run it looks like.