Originally Posted by
Burn
Not at the start of FFXI, the highest level mobs in the game at release when the cap was 50 were Roc, Serket, Simurgh and those were roughly level 62-65 needing a full alliance to kill. I could understand that because those were HNM designed for 18 players.
A full party of 50's would get 1 shot by a level 96 mob in XIV. You can safely take mobs 10-12 levels higher than you even solo in XIV(depending on mob type). Anything above 12 levels would be a tough stretch, level correction/damage calculations start getting really whacky when mob difference is atleast 20 levels higher. I saw a level 78 clipper crap hit a level 48 conj for 1732 damage, 1 shotting him, I don't suspect 2 levels would have made any difference.