Other games fixed this problem by putting a required kill counter on trash mobs. So, if you skip the trash, you won't be able to go to the next area.
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Other games fixed this problem by putting a required kill counter on trash mobs. So, if you skip the trash, you won't be able to go to the next area.
they just need to add kill gates like PSO or other dungeons where you have no choice but to kill everything just to move on.
Bump for fix it. Majority of the trash should be killed as MMORPGs are time sinks and you knew that when you bought it.
actually SE would temp-ban and in some cases perm ban people for using exploits or circumventing mechanics. I thought that they designed these dungeons with the idea that people could not zombie through them.
The bosses are already hard enough. So shhhhhhhhhhhh nobody is doing speed runs man!! what you talking about :P
IM not seeing the problem with speed running it, bugging out the boss...sure...but skipping trash?...it should never be a crime.
Those of you that played ff11, do you remember what SE taught us? Remember your first run to juno? Or pulling mobs for a party? We were always trained to be stealthy and run past certain mobs. Though I kill everything in a run, I don't see why it should ever he forced....
Would rather not waste more time on the pathetic amount of currency we are given by beating the dungeon killing trash.
Well we do have a Dungeon Timer, might aswell try to beat it. o_o
I don't see a problem with that, aslong they don't exploit bosses, if that happens or is even talked about I'd leave the group on a flash.