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I already replied to Ryuni's link, but adding the same text here:
I detailed this information in this thread, it's not just the red markers, and yes, it's related to server-side latency / poor implementation :)
http://forum.square-enix.com/ffxiv/t...s-everybody%29
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I noticed during titan a bit of lag/delay with getting away from his attack, to battle this i payed attention to my timing nd if i didnt think i was gonna make it out in time i turned my toon so the knockback didnt make me fall off. Try not focusing on the problem so much and work on a solution.
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Part of the issue is the cast bar and ground graphic for the cast are not lined up. The cast bar starts and this is the time you should be moving. The ground effect comes shortly after.
Would be nice if this was addressed but in the mean time once you learn the patterns (like on hard mode ifrit's pattern to plumes) you can start moving as soon as the cast starts and you should be fine. Titan also turns toward the person he's going to cast landslide on before he starts to cast it so its easy to getting early. Unless you are the tank if course.
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well i doubt its hardware related issues causing this. i have been hit by these attacks constantly even being well out of the target area.
PC Specs
AMD FX 8350 @ 4.9GHZ
Asus Croshair V Formula-Z
32 Gigs G.Skill RipjawsX F3 2133
2X ASUS AMD Radeon HD 7770 Crossfired
and FiberOP internet 80MB down 50MB up Speed
This issue is defenately a server side problem that makes primal battles just a tiny bit harder lol