Don't nerf fate xp, but buff the other ways to gain exp
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There is so much to do and enjoy, I can't think of a reason why someone would prefer to zerg through leveling. Just play the game and levels will come naturally. Enjoy everything it has to offer...stop to smell the roses :p
Yeah that is what I am saying. Id love it if they increase the exp to dungeons Id grind that and be less bored than pounding buttons at random on my controller to tag as many mobs as possible.
After your main class you really don't have the option anymore. No more quests just fates and leves for 50 levels.Quote:
There is so much to do and enjoy, I can't think of a reason why someone would prefer to zerg through leveling. Just play the game and levels will come naturally. Enjoy everything it has to offer...stop to smell the roses
Personally I'm not a big fan of FATE exp grinding, and I will not go too much out of my way just to get better exp in a shorter period of time. The game has vast environments that I've been doing a great amount of exploring in. My exp has been mostly from quests dungeons first time behests, several leave and several FATEs that have randomly spawned on me, like literally. Dungeon exp is quite high netting 1k+ per kill, my best I've see is 3k. Quests at around 33 are giving 8-15k, at 40 it's around 10-18k. Story missions will give a great amount of exp and a great number of them are just go hear and get rewarded. FATE might be the fastest grind, but IMO grinding through the story and random quests has proven way more fun then FATE after FATE after FATE.
I am totally not seeing this, fate grinding is faster, no doubt, but doing leaves are also fast/faster with an organized group. The only problem/flaw is that leaves come in limited quantity. Questing is also very fast. They need to consider an XP boost to dungeons and maybe make all non key quests unique to every class so you can redo them for a change of pace.
As long as FATE is not giving people a huge XP boost over everything else, it is fine.
Where did everyone get the idea that you are supposed to grind one thing all the way to the top. The game is designed for ad hoc adventuring in a world that is full of various opportunities to level up. Spread yourself around, and avoid boredom and/or burnout. :)