Well High Block Chance helps with TP generation, however someone could quite easily calculate the mitigation you gain from one or the other.
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Well High Block Chance helps with TP generation, however someone could quite easily calculate the mitigation you gain from one or the other.
I think that both types are viable and knowledge of the fights and the damage outputs of bosses.I've theorized the following:
Less frequent heavy hitters = low block chance but with greater block strength to migitate the big damage numbers.
Fastst attackers with low damage outputs = higher block chance shield with a lower block strength.
Over all I think I personally like shields with equal stats. but there is room to think situationally.
Early game i think the high block rate is the way to go. End game when you have higher block rates and such from stats you can mix and match your shields. I would probably go a high block rate vs trash and high mitigation vs bosses. Wont be able to find out till i can actually get in there and tank some end game stuff, till then just my speculation.
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Like I said, At the point where you would be swipe spamming you shouldn't need enmity generation because you should be using Shield Oath. I didn't say to forego the Halone combo entirely. Weave your combo between swipes if you are blocking more than 60% of your shots.
I still like round shields better for all situations. If a boss is going to be hitting me with a really hard attack I would rather mitigate 30% of the damage 65% of the time than 70% of the damage 20% of the time. Besides the PLD relic shield is a kite shield with the strength of a tower and the rate of a round so once you get that from the relic quest you won't have to answer that question.
Also, another reason in the 40s to run a round shield is your massive repertoire of mitigation; Rampart (20%/20sec), Foresight(20%/20sec), Sentinel(30%/10sec), Awareness(No crits for 25sec), Shield Oath(Permanent 20%).
I find that on mob pulls if I use a high block rate shield, i will be blocking too often that I can't get enough non-swipe moves in between them to keep halone debuff on even two mobs. So I like to use a high block strength shield.
I know you always have the option to NOT use shield swipe even when it's up but then the opportunity cost of using a block rate shield is wasted.
Of course for boss fight it will be less of a problem, and I know boss fight is all that matters, but I just don't see myself carrying two shields around all the time. Maybe if someone can prove rate shield really do offer net increase in migration then I will do that.
People keep mentioning that blocking increases TP generation. Where is it stated that this is the case?
I don't see it either. So far, i'm liking the high block rate do the fact I can Shield Swipe a boss and shut him up from using a move, it makes ALOT of difference. I already have like 3 cooldowns to reduce damage, a passive that reduces damage. Maybe once I get the cooldown that allows me to raise my block rate up, I'll get block strength, till then. block rating shields it is