Yeah. Super big problem in FATEs like Svara or Behemoth. They rarely show up on screen at all due to the amount of people. You'd think priority would go something like You > Enemies > party members > others
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Yeah. Super big problem in FATEs like Svara or Behemoth. They rarely show up on screen at all due to the amount of people. You'd think priority would go something like You > Enemies > party members > others
I agree! I hope they'll change this thing, it's impossible to do FATE on ps3 this way.
I totally agree with this, after 2 failed attempts at Svara because I couldn't see her, this really needs looking into.
NPCs/monsters should always load first, Then players in your party/alliance, then pets from players in your party/alliance, then other players and their pets/companions. The day i got my preorder bonus items, i spent what seemed like at least 5 minutes staring at where the delivery moogle was, because more and more people kept spawning
bumping to keep attention
This is an issue that is not relegated to the ps3 alone. Behemeoth, Svara, and Odin are all pretty much a waste of time for me at this point because the mob just keeps disappearing at random.
Thanks all for the support on this issue. Lets get it noticed!
Agreed. A few times now I've showed up to a FATE that has barely started, and stood around for its entire duration while I wait for the mobs to load. Its not always like this, but when it does happen it can be pretty frustrating
bumping to keep thread up top for devs to see.
This is what these weird visualization priorities caused during Behemoth FATE
Video: http://youtu.be/eHiBtUSMBOM
This needs to be addressed