Being able to proofread is a rare attribute these days.
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It doesn't take a genius to figure out what he's saying. What the OP is saying is essentially this: White knighting for SE in spite of poor service is not helping SE make a good release. OP is concerned that the many problems we've seen so far will go public in a big way, and this could lead to another failed launch.
He makes a pretty good point everybody's missing in this: people might broadcast streams of all the instability and errors, and this could paint FFXIV as an MMO with crappy service. That's a legitimate concern. His lack of proficiency in English makes it no less important; he's a supporter of the game and wants it to succeed.
Still, anyone, may it be regular players, hardcore or casual alike, streamers or people watching streams, if they leave because of server issues in the first 24 hours of a release, they are, excuse the term, stupid. It is an MMO, and like every other MMO it has a rough start. Maybe extending the Open beta could have helped, but an open beta still has only a fraction of the player base that is coming on launch, and those problems could've arised afterwards again.
If people want to play an MMO from the beginning, they need to understand that every MMO launches with server issues. They will be solved, give them time!
Yes.. yes.. my son yes. but it is a new dawn' and the english teacher isn't very pleased with you.
Well, from what I can tell, game wise it's fine - 1.0's launch didn't have anything for people to do really and god, the LAG was a killer. Now when you're able to connect to the game server, you're able to run around fairly well. Which I think is a good thing. Compared to dropping through the world, getting killed by the forge, and being chased by Freeport guards after my woodelf defected from Qeynos in EQ2 ... Compared to riding a suicidal taxi-horse in LOTRO ... game-wise, this launch isn't bad.
I agree with Drakan. Launches will have issues, specially server issues ... even NASA has launch issues. I'd say wait a month for things to calm down a bit when the "free loaders" decide to leave the game. Then, judge how happy you are with the game.
Sure, being unable to connect is frustrating, but take a deep breath and do something else that you'd enjoy. It beats stressing over things YOU can't really do anything about. Stressing over such things only gives you wrinkles and grey hair.
That's the exact nature of the problem, though. Time. SE's running out, yet these stability problems persist.
First impressions are important. If new players find it too frustrating to play, they might not play long enough to enjoy the game and stick with it. That's a problem for ALL of us.
Launch day will be even worse. SE should have expected and prepared for this. It's not unreasonable to expect stable servers, and that's not what the world will get come launch.
Europe:Population 739,165,030 (2011) - 1 Legacy and 5 normal Servers.
Japan: Population 128,056,026 2010 census - 5 Legacy and 20 normal Servers.
http://images.wikia.com/de.gta/image...e_original.jpg
It really is kind of unreasonable to expect stable servers with such high and immediate traffic while at the same time being almost all new infrastructure. Not that you shouldn't be frustrated as a paying customer, far from it, but history won't change just because you throw money at it.
I know it's a dead horse by now, but Blizzard had much worse stability and long lasting errors launching World of Warcraft then what we are experiencing here so far and queue most successful subscription based MMO for the last decade and counting. Of course we are still in the launch window and all this is subject to change and potentially nose dive, but generally speaking this really is not that bad.
wow, and i thought my english skill sucks...Because is my 3rd language, at least i have a excuse...