i thought i heard something about shared storage, for multiple chars on same account, when the game was still in development? If i can find it ill post it.
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i thought i heard something about shared storage, for multiple chars on same account, when the game was still in development? If i can find it ill post it.
I doubt they will ever create a shared storage of any sort. It would be pointless to prevent mails to be sent to yourself but instead allow you to store everything in a convenient box for easier pickup...
I doubt this will be a hindrance for me since I don't plan on having mules (we'll see later down the road if I can live without them) but I can understand why you are upset. We'll see if this proves to be effective against RMTs...
just find a friend transfer the money you want to him then get him to transfer it to you other character :).
I remember my days in Phantasy Star Universe (mind numbing as it was) and thinking the "Common Box" was so text-book that I thought for sure most other mmorpgs should have it. With the "Common Box" you could transfer money and items by simply putting them into the box and any character on that account could pick them up as needed/wanted. Was very convenient for juggling multiple sets of gear as your characters could also level different classes.
In many games I make it a point to level multiple characters so that I stay up to date with rotations as patches go by. I don't learn things by talking or reading, I tend to learn on the job. Just my two cents.
Send items to your friend, and ask the friend to send em back to another character of yours.
I wasn't stating an opinion.
I was stating fact, I can quote Yoshi-P for you here actually;
http://i.imgur.com/vDjlMSL.png
http://forum.square-enix.com/ffxiv/t...92#post1031492
Just make a second service account and pay the extra 13.99 and you'll have your mule. XD
Exactly.
For one don't consider sending stuff to alts powerleveling by any means. Having this friend blast you thru content is powerleveling. The game does a nice job of dealing with real powerleveling by downleveling overlevel players when they'd be too high and trivialize content.
For two, this mechanism doesn't prevent anything, it just makes it a pain in the butt.
It's lazy development that only causes inconvenience not found in any reasonable or modern MMORPG.
I plan to just make one character that does everything but the principle still stands. It's a BS reason to inflict unnecessary restriction and inconvenience on players.