I don't think Monty even knows anything about XIV, let alone how to use its characters correctly for fanservice. I'm actually more interested in who Square-Enix might include in a Dissidia game if they make another.
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I love Montys work! It kicks butt!
I think I just died at the Kairi battle.
The only thing I enjoyed in that video was the Matrix soundtrack.
MMO = Massive Multiplayer Online Game, right? Why would such a fighting style make this less a community based game? :confused:
Either I lack of creativity or I have too much at this point but I can't see why the dynamics in the vid (jumping, combo fighting (close contact, weapon, spell), environmental incorporation) make something less an MMO, a game where people play together that is. Not talking about the technical issues but about the system itself.
Whether I target a mob and hit a weapon skill to activate a kick or wether I "combo" a kick, isn't that rather a difference of control than of genre?
Also right now I can't imagine why this should inflict party play. Like I said, to me this is rather a style of controlling your commands and interacting with the surroundings. :x
Sorry for possibly being so foolish but like I said, I'd love to have these open dynamics, yes also in parties.
On a site note: I'm not seriously begging to get this int XIV. I know we won't have this kind of combat system, it's rather a question that leaves me wondering in general.
Mostly because that's something you'd see far more in an offline action game. MMOs are a different beast in terms of game design that a system like that simply wouldn't work well in it. Companies have tried but you can only do so much with a free flow combat system while maintaining an optimized game.
It's not the system, it's the technical mechanics behind it that wouldn't make it an MMO anymore since it would have to drop the "Massively Multiplayer" part to get it to work right, especially outside of PvP lol.