But that's no fun :p
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I know it did that in WoW but I don't remember that in 1.0.
I imagine they'll stick to their formula that has worked in both FFXI and FFXIV 1.0; have a combination of non-aggro, sight and sound aggro mobs. It'll be interesting to find out whether running out of sight or walking past sound detecting mobs stays in the new version or if they have something else planned.
It appeared to me from the Alpha vids that its pretty similar to how it was in 1.0, with the exception that ARR seems to put a large red icon over ANY mob that is considered aggressive. From that, it looks like you'll be able to tell if a mob is aggressive from a mile away, although how it aggros is still up in the air.
{Sneak} & {Invisible} {Can i have it?} {Please assist}