Honestly in my experience, call was only used to make sure everyone was present for a NM/ quest event...It should be limited to Party leaders if it's implemented.
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Honestly in my experience, call was only used to make sure everyone was present for a NM/ quest event...It should be limited to Party leaders if it's implemented.
If this was in game I would do it all the time for fun.
http://blog.aijoona.com/wp-content/u...e-children.jpg
I'd welcome it with the option to turn off <call> sounds in the config. There were many times in XI where people would put <call1> into their provoke macro and the last thing I want to listen to when I play is a shrill whistle every 30seconds because omglookittheninjahepushedededabutton!
Every macro, every action, all the time!
CALL!
But seriously.
Not needed.
Why does everyone talk about people falling asleep? (has fallen asleep)
Drowsy players play like crap anyway? If you're falling asleep playing maybe you should try again the next day. Jus' sayin'.
Vote no on /call.
Vote yes on /readycheck.
I'm taking a wait and see view with this. Wanting to see how the game plays and if it's even needed. :) Don't know, but will hopefully know soon enough. :)
the only sound id ever accept from another player is the chocobo tell sound.
I can see it being useful