When your out of quests or tired of leve's I'm sure dungeons will be the most popular grinding method. Especially when you consider having a cross-server LFG making running them back to back easy plus gear drops.
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When your out of quests or tired of leve's I'm sure dungeons will be the most popular grinding method. Especially when you consider having a cross-server LFG making running them back to back easy plus gear drops.
Quest Setup:
"Go pick 5 vegetables for me."
"Go slay 5 Marmots for me."
"Go examine 3 points for me..oh but watch out! you'll pop a marmot!"
Repeat hundreds of times between all 3 cities and that's how you'll level every class. If you've played one quest based MMO you've played em all, so don't worry about it.
Well considering even SE blew through the dialog when showing the system off, it must not be that good, since even though there's a reason, did you enjoy reading every Guildleve you used? Since they have those said reasons too but I rarely heard of anyone taking the time to read nor talk about why we're doing it.
That's why I dislike quest based MMOs, the stories tend to be poorly done because I'm a person that enjoys story which is why I enjoyed XI's content setup, because all were rooted into the overall mythos of Vanadiel even if you ended up grinding certain events over and over back in the day, the locale itself was story driven.
leves are not the same as quests...... leves were more like "marks". The quests that were available in 1.0, i thought were very well done. I don't think I would have leveled weaver as fast as I did if it weren't for the quests because I wanted to see how the story ended... With that in mind, I think ARR has a good chance of making their quests immersive enough to not mind the typical "gather me 3 of those and 5 of these." in order to find out what happens next.
Borrowing my experience from EVE-Online, they had a system of repeatable quests where for each different "class", there is a set of quests for a given range of levels, and one can just keep doing those to level.
I do not see ARR needing anything fancy, maybe 5-10 quests per 5 levels, per class, should be plenty to make it work. This should keep those that rather solo busy (personally I do not see why in a MMO), and the party players will always have their parties to find.
jc
Depends, completest like to run around and do every quest you can. Say you get to 20 in Uldah and there is no more quest. You head over to LL and do all the level 1-20 quest and this gets you to 23.... where if you saved them for a new class they would of got you to 20.
only thing i have left to finsh is the rest of the crafters & gathering. hope its better then 1.0