yea that would be a possibility story wise. like that idea.
especially i'm thinking about exploring the mostly unknown sectors of FF7 Midgar Sector 2 & 3.
that'd be awesome.
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Monster-in-a-box (mimics): http://forum.square-enix.com/ffxiv/t...n-a-box-in-ARR
It already has a rep response.
Option to have active blocking and parrying.
Active blocking/parrying is 100% (but does not negate 100% dmg)
When using active blocking or parrying it will drain TP (or MP or HP?) ??/second
Upon a successful block/parry a chunk of TP (MP or HP) will be deducted.
What say you?
So more or less like blocking in Demon/Dark Souls, but using TP/MP/HP as Stamina gauge? Could be cool for tanks and maybe melee in general but I don't it would make sense for magic/ranged classes, sounds like a nice mechanic for when the main healer is down and the tank has to survive while the healer is raised.
Capes would be cool but they've said they can't do it and make them look good. I wonder if they can do it now though
tonberries as enemies and maybe.....bacon as a dish? and coffee?! maybe? ^.^
I would like to see large scale battle events, something fortress related like Aion but against the empire just like at the End of an Era.
Giant sand worms in uldah area