Afair they actually said that exping will be slower in general. It was just made so fast in 1.0 because of lack of mid-content and etc.
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Rested XP is a pretty common mechanic in modern MMOs, so I don't see why it wouldn't be in ARR.
Considering that it's an incentive to relieve strain on the servers, by way of moving your character data to a temp holding space, I think it will be in 2.0.
I guess our rested exp start with 0 again right at the ARR launch.
I think rested bonus should stay, but just for crafting/gathering. I am getting so tired of seeing people who PL classes and dont have the first clue on how to play them.
I dont have an issue with PL'ing, but come on guys. Learn to play a job before you do it in endgame content. I actually had someone say to me in game "oh? Whm has nukes!?". I had to /facepalm in rl there. This person had a 50 whm.
Im thinking part of their reasoning for the quest based system is to force people to learn the mechanics of each job. +1 to them for that.
I think i need to clarify. IF they decide to get rid of it I'd like to see it stay for crafting and gathering. Oure right in that it makes no difference for battle classes. It gets used up so quickly it might as well not exist.