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#1. Square will always have to monitor hamlet turn ins across x servers for the entire lifespan of the game. This is a bad idea.
#2. If left as it is as servers become more populated it will remain difficult to break into the top 3, and it will become even harder to obtain the seals through top 20 provisioning since it will be more difficult. There is no consistency in the expected rate to obtain the item because it's almost like how FFXI leveling worked - it depended on the number of people around your level range. Furthermore, if future "upgradeable" versions of relic weapons rely on hamlet defense on higher ranking, competition will, at different times, become even more fierce for the same top 20 provisioner spots. This will additionally add barriers for players who haven't obtained their original weapon relic yet.
#3. The design of obtaining the relic weapon focuses on time spent and not the skill level of the player. It doesn't define skilled players from unskilled players, it separates players who have varying amounts of time on their hands.
#1. Pretty sure this is going to go away completely for 2.0