Anything that I may miss or saw potential in from the current version is already long gone...
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Anything that I may miss or saw potential in from the current version is already long gone...
There is one singular thing that is going away and not coming back that I think I will miss
http://static2.finalfantasyxiv.com/a...UMWvX_ZY9M.jpg
The story macguffin that there using to herald the coming changes. That red ball of doom and destruction has been looming over us for so long. It will be some what strange and sad to me to not see it looming in the sky.
looks like the eye of sauron from this view
since when was the ferry being removedQuote:
I will miss the boat ride from Thanalan to Limsa alot.
It's difficult to say, I would really like some clarification on the whole "not-seamless world" thing. The current world is not seamless either... there are load-ins between each zone (and there are only 5 total... each one is just huge). I'm really hoping by "not seamless" they actually mean "not thematically androgynous", seeing as there are going to be more smaller zones with more defined themes going from one to the other... having load-ins between each one seems like a gigantic step backwards, and is unnecessary/lazy.
I've heard people say it's way to cope with the memory constraints of the PS3, but subjecting PC players to it when they already went to all the trouble to make wholly separate UI/Client for both platforms seems... maddening.
On-topic; those little run-stop/race specific animations. I'll miss them, they can keep everything else.
So GW2 took a gigantic step backwards as well? From the way they described the zones, it sounded like they were still large enough and unique, but simply separated to get around some issues you have when you go seamless.
In fact, I can even think of any other new or recent MMOs that have been truly seemless. I would argue that, while not impossible, trying to go seemless would hold everything back. Particularly when dealing with creating new areas for patches and expansions. The time spent is not even worth it and if you just took out the seamless aspect you can cut time spent actually making the zones thoughtful and special.
Never understood seamless, I've yet to see a truly seamless MMO (which are still half heartily seamless) that was developed in a way that impressed me.