Indeed. Consumable bait can die. We do need more lures that are specific to different fish so we dont catch everything in the water with one tho.
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if anything, bait/lures can be part of our 'tacklebox' that we magically have access too when we change to fisher, so we wont have to use more inv space/spend more money just like archer in 2.0.
They might keep the current vendor baits, but everything else crafted I'm sure vendors more than a single digit.
i'm kinda hoping that we don't necessarily have to equip bait and just having it in our inventory is enough. Then when we begin fishing we can just pick whatever bait we want to use.
I would be fine with bait going away, though. I like the idea of it but the other DoL don't have to deal with it.
I'm hoping bait stays. I'm already worried that the new mini game will dumb down gathering too much even for me, so keeping bait would be nice.
Another thing to worry about for us fishers is whether or not we'll still be able to fish anywhere in ARR, rather than just from fish schools. It'd would be a great way to deal with bots, but I really do love just setting up on a cliff and fishing for hours on end.
Hey while we are at it, lets make all consumables infinite. Potions, what have ya!
The only real interesting thing about bait is that you can target specific fish with them but it really needs to be redone if they keep it. There's bait that barely anything likes, bait that too many things like, and there's situations where you can't target fish in certain zones at all because they all love/hate the exact same type of bait. It's really annoying sometimes as fish distribution didn't change with the rest of the DoL so you still have like 6/7 types of fish available at one area that will just get in your way when you only want one or two.
Since they haven't mentioned bait at all, there wouldn't be any inconsistency in removing it.
However, it should be more like ffxi, with bait that is consumed, along with lures that are not (unless the line breaks)
For arrows, it was already at a point where we carried a grossly unrealistic number of arrows, so it's reasonable to change that to an endless supply. For fishing, bait isn't used in the same quantity or at the same rate and doesn't have the same economic impact. In fact, I don't think I've ever bought bait in what time I've fished- the game doles out a lot of lower end bait for free.