Seriously my gobbue's ass doesn't jiggle enough it's supposed to be like jello JELLO i tell you!
Like... this?
:eek: Don't ban me Bayohne!
damn you youtube maint!
I guess the gil issue is the new grass?
I rather liked grass, there weren't people trying to explain maths and economics in those hundreds of threads.
Here a cookie for your rant ^^
*Sigh*
Cmon guys, you just have to put things into perspective.
Money in and of itself is utterly worthless. I am lvl 50, I have my gear, and I have 100 gil. If I had 100,000,000 gil... I'd still do the same damage, have the same stats, play the same role in a group etc.
The value of money is that it represents a medium of exchanging services.
Say that I have 100k gil, and I want to buy a new weapon, I pay the blacksmith, who pays the leatherworker and miner, who perhaps pay some npc. If the npc's prices are cut by 90%, then the miner and leatherworker can cut their end price by 90%, while retaining the same profit margin. This cut works its way to the blacksmith, who cuts his end price by 90%, which I pay.
So if the npc sells X for 1000 gil, and everyone wants a 100% profit margin, we end up with the following.
NPC 1000 (Total 1000) -> Miner/Leatherworker 1000+1000 x2 (Total 4000) -> Blacksmith 4000+4000 (Total 8000). Everyone has a 100% profit margin, and as the buyer, my end price is 8k. In the current economy, my 100k can buy me 12 weapons, with some change.
Now, if the NPC sells these materials for 100...
NPC 100 (Total 100) -> Miner/Leatherworker 100+100 x2 (Total 400) -> Blacksmith 400+400 (Total 800). Everyone has a 100% profit margin, and as the buyer, my end price is 800. Now, with this economy, my 100k is down to 10k. Except now my 10k can buy me 12 800 gil weapons... with some change.
In the end, the value of my time and effort remains unchanged... so I for one, dont see a problem.