The increased BH when targetting higher BH is good, that makes you a target, and thus you can play around it. Though not sure about not losing rating when being KOed...
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The increased BH when targetting higher BH is good, that makes you a target, and thus you can play around it. Though not sure about not losing rating when being KOed...
Disregard this opinion. I don't like the BH changes.
Going back in and providing two cents.
CC:
The usual alright glam and new series. Hellhound armor is (nearly) back, yay! Even if it still needs a fair bit of Commendation Crystals. Aw. Rotation reduction is finally non-odd hours!
- Neutral on new map, but I'm worried that matches on the new map will become curb-stomps where the losing team cannot go past middle because the winners can keep disrupting the warp crystal. Such is CC, I guess.
Rival Wings:
-Same old. Astragalos is still dead in the water and no roulette is a usual.
Frontlines (Trying to be as neutral as possible):
???
- Battle High (or rating) does not decrease anymore (that's bad), more rating gain by KOing Battle High enemies (that's nice), absolutely baffling roulette arena daily change.
- Why is Secure and Shatter only getting one cycle each per rotation while Onsal, Triumph and Seize get to repeat twice? Secure and Shatter are paced quite differently from each other, while Triumph with its extra bells and whistles is (sadly) still Onsal at its basest form. Not sure why those aren't alternated too.
- It's already frustrating to see your losing team(s) get steamrolled by the winning team(s), especially when it's due to node spawn nonsense or getting pinched no matter the score at the moment, but it's now a very real possibility being unable to come back at all because the losing team just can't catch up even if some team members try their absolute hardest when the winning team can get so much BH so quickly even dogpiling wouldn't work.
Hopefully they give VERY good reasons why the map rotation and BH changes are this way because if they can't it's going to be half a month up to 2.5 months of utter pain depending on malmstone target. I'm going back to forum hibernation.
No, rating thing will still decrease, that what you said isn't true. You didn't read correctly. They said that only Battle rating will not decrease when a player is incapacitated. Points from your or enemy team will still decrease when somebody dies (as it should be).
As for battle rating changes, yeah just shows that devs don't even test this game and punish good players for no reason.
It's a mistranslation or wrong reading. Rating will still be lost when someone dies, battle rating not. Just check other posts / reddit and similar. They made it a bit vague to read but they meant on battle rating not rating as points. All other pages on other language state it clearly.
So if I understand correctly, Battle High won't be lost upon death?
I don't really know what to make of these changes, I wonder if they are planning on tuning the benefits granted from Battle High, or just leaving them as is ?
I suppose it lets other alliances try to catch up, but it removes the ability to shut-down groups that have established a lot of BH.
Can't really form a proper view until Tuesday I suppose, and hope for the best.
I straight up copied what they said in the patch notes :[....
They are calling battle high as "rating" for god knows what reason.
I would assume if they talked about the score they would said "score". I don't think anyone is thinking what you are suggesting :/
7.5 full notes in root message.
https://eu.finalfantasyxiv.com/lodes...726.1772790609
frontline specific reactions:
Smite goes through guard... oh god/i guess it doesn't matter in grand scheme of things because BH doesn't reduce
Bloodbath buff is going to be crazy on dragoon, samurai and viper (buffed again!)...huge aoe damage increase
haelan is now instant and heals self less...meh
99% DR on guard is good, but with how many skills we have going through guard...it's kinda whatever.