Originally Posted by
Oizen
You've more or less got the same opinion as everyone else. To add to The Occult Crescent part, one aspect I don't see brought up enough is the core gameplay loop.
For the casual player in Bozja, what do you do? Well, CEs and Fates right, oh but a Solo duel spawned, check that out, everyones cheering around it watching some guy blow up thats kinda fun, or if they succeed you get a buff that helps you progress the content. Neat! Back to CEs and Fates, oh Castrum spawned, now you got a mini alliance raid where you have to communicate with other players to maximize rewards. Its a very healthy mix of content with some socialization as well.
The casual gameplay loop in Occult Crescent is Fate, TP to spawn, Fate, TP to Spawn, Fate, TP to Spawn, CE, TP to Spawn on loop with 0 downtime. And thats it. They spawn so fast you don't really even get the opportunity to engage with anything else otherwise you just miss it. Not that theres much to engage with. It results in Occult Crescent feeling like a single player grindfest despite everyone else being there. Hell you're lucky if you can even resolve the pot/rabbit thing to find your chest and not miss a CE.