Originally Posted by
GraceHorizon
I wouldn’t mind a single “craft it” button. Ordinary crafting isn’t bad, but master crafting is pretty annoying to me, and crafting a large number of items is boring af. I became a crafter because I wanted an unlimited supply of food and combat gear (and I hate paying people for it — market board prices are a ripoff), but the actual act of endgame crafting just isn’t fun to me, either manually going through the steps of the minigame or using macros.
Gatherers are fine to me, but I would be open to a rework as long as it doesn’t make the process too onerous.
I wonder, for crafting, if a model like fishing would be a good idea? I’m not a fan of the RNG of fishing, but the thing I do like is you can choose how deeply you want to engage with it. If you just want fish for crafting ingredients, they’re not hard to get, but if you want fish for bragging rights, there is (I hear) a lot more depth and skill expression. How about something similar for crafting, where your basic combat gear is quick and easy (and tbf combat food is already not too awful), but high end glamours and maybe also some higher tier combat gear are harder and require greater mastery?