Deep Dungeons. Ideally 2 per expansion (I know that won't happen).
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Deep Dungeons. Ideally 2 per expansion (I know that won't happen).
NPC wise... Eynzahr Slafyrsyn.
I still feel like the dismissal of Mistbeard's mythical nature was done in a way that could itself have been a ruse to conceal something. So much potential there, without need to undermine Merlwyb's anti-piracy sentiment.
(And can Ketenramm have a meetup and tell the two they're not that old and useless, please? I hate that nonsense they were pushing. X'D)
I also want the flagship Victory to finally be completed and play a part somehow. Times have changed so I'd love for it to still have it's validity proven in this age.
I wanna go to Corvos. I know, shocker, couldn't have seen that one coming.
I want more open world content.
The return of battle guildleves would be a start. Something, anything more to do in the open world. I focus on Exploratory Mission content because it's the only time the game feels like an MMO now. I like exploring and I like having reasons to do so.
I want to see more of less DDoS.
more viper glowy weapons
- More Viper weapons in varied shapes like the khopesh-like Neo Kingdom Twinfangs.
- More FFX glam or inspired by that aesthetic. (Hell, I want FFX to get the amount of attention FFIX got this expansion, sheesh.)
- More Xaela stuff
HM Dungeons. Bring back interesting/weird progression mechanics in traditional dungeons, and kill wall-to-wall. We don't even get xp per mob anymore, so why not at least get creative with it?
Also, more real Job Quests. I wanna go on adventures with my old Job mentors.
Finally: More FATE chains like The Dataqi Chronicles.
Ditto this as well.
Less talk only story. It's like reading a textbook with pretty much no action. Also, I don't like having to play npcs with only a few buttons instead of my actual character with all their abilities. Bring on creativity in fights and not just strict DDR